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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 03:01:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:57 +0300 |
commit | 618bc6c67954f80b3c0c0332f44648b3187c23ca (patch) | |
tree | cf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/editors/mesh/editmesh_knife.c | |
parent | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff) |
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_knife.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 5d5e54edf56..671a868947e 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1116,7 +1116,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg) int i; glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* draw any snapped verts first */ immUniformColor4ubv(kcd->colors.point_a); |