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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-18 00:39:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-18 00:39:33 +0300 |
commit | b117b8e81829fa8e807159e2a5899d0896ea09c6 (patch) | |
tree | a2c4f769e894cef3b52299f3a08372d89f51d3d1 /source/blender/editors/mesh/editmesh_knife.c | |
parent | 9491e7d7c218a77269175e57f2049507455d8ad0 (diff) |
Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_knife.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index bad24eaa47c..93850abafea 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1031,7 +1031,7 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd) uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); - immUniformThemeColor(TH_TRANSFORM); + immUniformThemeColor3(TH_TRANSFORM); GPU_line_width(2.0); immBegin(GPU_PRIM_LINES, 2); |