diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-05-06 03:02:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-05-06 03:02:16 +0400 |
commit | d2920e9876700653f89d96cd7079ff48b6d5d2ae (patch) | |
tree | 8173ca783f8b25db9e626660df19669c16adf5f5 /source/blender/editors/mesh/editmesh_knife.c | |
parent | cd9aed7059b5660f993fc2b80284fffe49b372a1 (diff) |
Knife too: was using a ray-cast direction scaled down by the knife epsilon
Diffstat (limited to 'source/blender/editors/mesh/editmesh_knife.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index b50ab070c87..490603ac0a7 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1156,12 +1156,13 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd) * s in screen projection of p. */ static bool point_is_visible(KnifeTool_OpData *kcd, const float p[3], const float s[2], bglMats *mats) { - float p1[3], no[3], view[3]; + float p1[3]; BMFace *f_hit; /* If not cutting through, make sure no face is in front of p */ if (!kcd->cut_through) { float dist; + float view[3]; /* TODO: I think there's a simpler way to get the required raycast ray */ ED_view3d_unproject(mats, view, s[0], s[1], 0.0f); @@ -1182,12 +1183,10 @@ static bool point_is_visible(KnifeTool_OpData *kcd, const float p[3], const floa copy_v3_v3(p1, p); sub_v3_v3(view, p1); normalize_v3(view); - copy_v3_v3(no, view); - mul_v3_fl(no, 3.0f * KNIFE_FLT_EPSBIG); - add_v3_v3(p1, no); + madd_v3_v3fl(p1, view, 3.0f * KNIFE_FLT_EPSBIG); /* see if there's a face hit between p1 and the view */ - f_hit = BKE_bmbvh_ray_cast(kcd->bmbvh, p1, no, KNIFE_FLT_EPS, &dist, NULL, NULL); + f_hit = BKE_bmbvh_ray_cast(kcd->bmbvh, p1, view, KNIFE_FLT_EPS, &dist, NULL, NULL); if (f_hit) return false; } |