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authorJoseph Eagar <joeedh@gmail.com>2010-01-28 03:45:30 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-28 03:45:30 +0300
commit20fac2eca72370f1003e46d774225c22ff0f78cf (patch)
tree0c61b84e6d8ed28034e64c7dac25c5a32f20f3e2 /source/blender/editors/mesh/editmesh_lib.c
parent3af4392087b9174dce0fa5a1c906898b3f7d83e1 (diff)
The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was worth, though it did help in the early stages of this project. There's a fair amount of breakage, and there's bunches of tools (mostly minor ones) I need to port over still. Biggest ones are join triangles and loop to region, and spin/screw. This probably isn't really testable, I'll hopefully have more work done on this soon, but might not be before next week.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2424
1 files changed, 0 insertions, 2424 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
deleted file mode 100644
index e6c1462bcd0..00000000000
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ /dev/null
@@ -1,2424 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2004 by Blender Foundation
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
-
-editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_windowmanager_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-
-#include "BKE_customdata.h"
-#include "BKE_context.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-#include "BKE_utildefines.h"
-
-#include "ED_mesh.h"
-#include "ED_screen.h"
-#include "ED_view3d.h"
-
-#include "mesh_intern.h"
-#include "bmesh.h"
-
-/* ****************** stats *************** */
-
-int EM_nfaces_selected(EditMesh *em)
-{
- EditFace *efa;
- int count= 0;
-
- for (efa= em->faces.first; efa; efa= efa->next)
- if (efa->f & SELECT)
- count++;
-
- em->totfacesel= count;
-
- return count;
-}
-
-int EM_nedges_selected(EditMesh *em)
-{
- EditEdge *eed;
- int count= 0;
-
- for (eed= em->edges.first; eed; eed= eed->next)
- if(eed->f & SELECT)
- count++;
-
- em->totedgesel= count;
-
- return count;
-}
-
-int EM_nvertices_selected(EditMesh *em)
-{
- EditVert *eve;
- int count= 0;
-
- for (eve= em->verts.first; eve; eve= eve->next)
- if (eve->f & SELECT)
- count++;
-
- em->totvertsel= count;
-
- return count;
-}
-
-void EM_stats_update(EditMesh *em)
-{
-
- em->totvert= BLI_countlist(&em->verts);
- em->totedge= BLI_countlist(&em->edges);
- em->totface= BLI_countlist(&em->faces);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* ************************************** */
-
-/* this replaces the active flag used in uv/face mode */
-void EM_set_actFace(EditMesh *em, EditFace *efa)
-{
- em->act_face = efa;
-}
-
-EditFace *EM_get_actFace(EditMesh *em, int sloppy)
-{
- if (em->act_face) {
- return em->act_face;
- } else if (sloppy) {
- EditFace *efa= NULL;
- EditSelection *ese;
-
- ese = em->selected.last;
- for (; ese; ese=ese->prev){
- if(ese->type == EDITFACE) {
- efa = (EditFace *)ese->data;
-
- if (efa->h) efa= NULL;
- else break;
- }
- }
- if (efa==NULL) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (efa->f & SELECT)
- break;
- }
- }
- return efa; /* can still be null */
- }
- return NULL;
-}
-
-int EM_get_actSelection(EditMesh *em, EditSelection *ese)
-{
- EditSelection *ese_last = em->selected.last;
- EditFace *efa = EM_get_actFace(em, 0);
-
- ese->next = ese->prev = NULL;
-
- if (ese_last) {
- if (ese_last->type == EDITFACE) { /* if there is an active face, use it over the last selected face */
- if (efa) {
- ese->data = (void *)efa;
- } else {
- ese->data = ese_last->data;
- }
- ese->type = EDITFACE;
- } else {
- ese->data = ese_last->data;
- ese->type = ese_last->type;
- }
- } else if (efa) { /* no */
- ese->data = (void *)efa;
- ese->type = EDITFACE;
- } else {
- ese->data = NULL;
- return 0;
- }
- return 1;
-}
-
-/* ********* Selection History ************ */
-static int EM_check_selection(EditMesh *em, void *data)
-{
- EditSelection *ese;
-
- for(ese = em->selected.first; ese; ese = ese->next){
- if(ese->data == data) return 1;
- }
-
- return 0;
-}
-
-void EM_remove_selection(EditMesh *em, void *data, int type)
-{
- EditSelection *ese;
- for(ese=em->selected.first; ese; ese = ese->next){
- if(ese->data == data){
- BLI_freelinkN(&(em->selected),ese);
- break;
- }
- }
-}
-
-void EM_store_selection(EditMesh *em, void *data, int type)
-{
- EditSelection *ese;
- if(!EM_check_selection(em, data)){
- ese = (EditSelection*) MEM_callocN( sizeof(EditSelection), "Edit Selection");
- ese->type = type;
- ese->data = data;
- BLI_addtail(&(em->selected),ese);
- }
-}
-
-void EM_validate_selections(EditMesh *em)
-{
- EditSelection *ese, *nextese;
-
- ese = em->selected.first;
-
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITVERT && !(((EditVert*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- else if(ese->type == EDITEDGE && !(((EditEdge*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- else if(ese->type == EDITFACE && !(((EditFace*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
-}
-
-static void EM_strip_selections(EditMesh *em)
-{
- EditSelection *ese, *nextese;
- if(!(em->selectmode & SCE_SELECT_VERTEX)){
- ese = em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITVERT) BLI_freelinkN(&(em->selected),ese);
- ese = nextese;
- }
- }
- if(!(em->selectmode & SCE_SELECT_EDGE)){
- ese=em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITEDGE) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
- }
- if(!(em->selectmode & SCE_SELECT_FACE)){
- ese=em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITFACE) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
- }
-}
-
-/* generic way to get data from an EditSelection type
-These functions were written to be used by the Modifier widget when in Rotate about active mode,
-but can be used anywhere.
-EM_editselection_center
-EM_editselection_normal
-EM_editselection_plane
-*/
-void EM_editselection_center(float *center, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- copy_v3_v3(center, eve->co);
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
- add_v3_v3v3(center, eed->v1->co, eed->v2->co);
- mul_v3_fl(center, 0.5);
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- copy_v3_v3(center, efa->cent);
- }
-}
-
-void EM_editselection_normal(float *normal, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- copy_v3_v3(normal, eve->no);
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
- float plane[3]; /* need a plane to correct the normal */
- float vec[3]; /* temp vec storage */
-
- add_v3_v3v3(normal, eed->v1->no, eed->v2->no);
- sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
-
- /* the 2 vertex normals will be close but not at rightangles to the edge
- for rotate about edge we want them to be at right angles, so we need to
- do some extra colculation to correct the vert normals,
- we need the plane for this */
- cross_v3_v3v3(vec, normal, plane);
- cross_v3_v3v3(normal, plane, vec);
- normalize_v3(normal);
-
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- copy_v3_v3(normal, efa->n);
- }
-}
-
-/* Calculate a plane that is rightangles to the edge/vert/faces normal
-also make the plane run allong an axis that is related to the geometry,
-because this is used for the manipulators Y axis.*/
-void EM_editselection_plane(float *plane, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- float vec[3]={0,0,0};
-
- if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
- EM_editselection_center(vec, ese->prev);
- sub_v3_v3v3(plane, vec, eve->co);
- } else {
- /* make a fake plane thats at rightangles to the normal
- we cant make a crossvec from a vec thats the same as the vec
- unlikely but possible, so make sure if the normal is (0,0,1)
- that vec isnt the same or in the same direction even.*/
- if (eve->no[0]<0.5) vec[0]=1;
- else if (eve->no[1]<0.5) vec[1]=1;
- else vec[2]=1;
- cross_v3_v3v3(plane, eve->no, vec);
- }
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
-
- /*the plane is simple, it runs allong the edge
- however selecting different edges can swap the direction of the y axis.
- this makes it less likely for the y axis of the manipulator
- (running along the edge).. to flip less often.
- at least its more pradictable */
- if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
- sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
- else
- sub_v3_v3v3(plane, eed->v1->co, eed->v2->co);
-
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- float vec[3];
- if (efa->v4) { /*if its a quad- set the plane along the 2 longest edges.*/
- float vecA[3], vecB[3];
- sub_v3_v3v3(vecA, efa->v4->co, efa->v3->co);
- sub_v3_v3v3(vecB, efa->v1->co, efa->v2->co);
- add_v3_v3v3(plane, vecA, vecB);
-
- sub_v3_v3v3(vecA, efa->v1->co, efa->v4->co);
- sub_v3_v3v3(vecB, efa->v2->co, efa->v3->co);
- add_v3_v3v3(vec, vecA, vecB);
- /*use the biggest edge length*/
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
- } else {
- /*start with v1-2 */
- sub_v3_v3v3(plane, efa->v1->co, efa->v2->co);
-
- /*test the edge between v2-3, use if longer */
- sub_v3_v3v3(vec, efa->v2->co, efa->v3->co);
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
-
- /*test the edge between v1-3, use if longer */
- sub_v3_v3v3(vec, efa->v3->co, efa->v1->co);
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
- }
- }
- normalize_v3(plane);
-}
-
-
-
-void EM_select_face(EditFace *efa, int sel)
-{
- if(sel) {
- efa->f |= SELECT;
- efa->e1->f |= SELECT;
- efa->e2->f |= SELECT;
- efa->e3->f |= SELECT;
- if(efa->e4) efa->e4->f |= SELECT;
- efa->v1->f |= SELECT;
- efa->v2->f |= SELECT;
- efa->v3->f |= SELECT;
- if(efa->v4) efa->v4->f |= SELECT;
- }
- else {
- efa->f &= ~SELECT;
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- efa->v1->f &= ~SELECT;
- efa->v2->f &= ~SELECT;
- efa->v3->f &= ~SELECT;
- if(efa->v4) efa->v4->f &= ~SELECT;
- }
-}
-
-void EM_select_edge(EditEdge *eed, int sel)
-{
- if(sel) {
- eed->f |= SELECT;
- eed->v1->f |= SELECT;
- eed->v2->f |= SELECT;
- }
- else {
- eed->f &= ~SELECT;
- eed->v1->f &= ~SELECT;
- eed->v2->f &= ~SELECT;
- }
-}
-
-void EM_select_face_fgon(EditMesh *em, EditFace *efa, int val)
-{
- short index=0;
-
- if(efa->fgonf==0) EM_select_face(efa, val);
- else {
- if(efa->e1->fgoni) index= efa->e1->fgoni;
- if(efa->e2->fgoni) index= efa->e2->fgoni;
- if(efa->e3->fgoni) index= efa->e3->fgoni;
- if(efa->v4 && efa->e4->fgoni) index= efa->e4->fgoni;
-
- if(index==0) printf("wrong fgon select\n");
-
- // select all ngon faces with index
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->fgonf) {
- if(efa->e1->fgoni==index || efa->e2->fgoni==index ||
- efa->e3->fgoni==index || (efa->e4 && efa->e4->fgoni==index) ) {
- EM_select_face(efa, val);
- }
- }
- }
- }
-}
-
-
-/* only vertices */
-int faceselectedOR(EditFace *efa, int flag)
-{
- if ((efa->v1->f | efa->v2->f | efa->v3->f | (efa->v4?efa->v4->f:0))&flag) {
- return 1;
- } else {
- return 0;
- }
-}
-
-// replace with (efa->f & SELECT)
-int faceselectedAND(EditFace *efa, int flag)
-{
- if ((efa->v1->f & efa->v2->f & efa->v3->f & (efa->v4?efa->v4->f:flag))&flag) {
- return 1;
- } else {
- return 0;
- }
-}
-
-void EM_clear_flag_all(EditMesh *em, int flag)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for (eve= em->verts.first; eve; eve= eve->next) eve->f &= ~flag;
- for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~flag;
- for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~flag;
-
- if(flag & SELECT) {
- BLI_freelistN(&(em->selected));
- em->totvertsel= em->totedgesel= em->totfacesel= 0;
- }
-}
-
-void EM_set_flag_all(EditMesh *em, int flag)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for (eve= em->verts.first; eve; eve= eve->next) if(eve->h==0) eve->f |= flag;
- for (eed= em->edges.first; eed; eed= eed->next) if(eed->h==0) eed->f |= flag;
- for (efa= em->faces.first; efa; efa= efa->next) if(efa->h==0) efa->f |= flag;
-
- if(flag & SELECT) {
- em->totvertsel= em->totvert;
- em->totedgesel= em->totedge;
- em->totfacesel= em->totface;
- }
-}
-
-/* flush for changes in vertices only */
-void EM_deselect_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT);
- else eed->f &= ~SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT );
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT );
- else efa->f &= ~SELECT;
- }
- }
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-
-/* flush selection to edges & faces */
-
-/* this only based on coherent selected vertices, for example when adding new
- objects. call clear_flag_all() before you select vertices to be sure it ends OK!
-
-*/
-
-void EM_select_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT ) efa->f |= SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT ) efa->f |= SELECT;
- }
- }
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* when vertices or edges can be selected, also make fgon consistent */
-static void check_fgons_selection(EditMesh *em)
-{
- EditFace *efa, *efan;
- EditEdge *eed;
- ListBase *lbar;
- int sel, desel, index, totfgon= 0;
-
- /* count amount of fgons */
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->fgoni>totfgon) totfgon= eed->fgoni;
-
- if(totfgon==0) return;
-
- lbar= MEM_callocN((totfgon+1)*sizeof(ListBase), "listbase array");
-
- /* put all fgons in lbar */
- for(efa= em->faces.first; efa; efa= efan) {
- efan= efa->next;
- index= efa->e1->fgoni;
- if(index==0) index= efa->e2->fgoni;
- if(index==0) index= efa->e3->fgoni;
- if(index==0 && efa->e4) index= efa->e4->fgoni;
- if(index) {
- BLI_remlink(&em->faces, efa);
- BLI_addtail(&lbar[index], efa);
- }
- }
-
- /* now check the fgons */
- for(index=1; index<=totfgon; index++) {
- /* we count on vertices/faces/edges being set OK, so we only have to set ngon itself */
- sel= desel= 0;
- for(efa= lbar[index].first; efa; efa= efa->next) {
- if(efa->e1->fgoni==0) {
- if(efa->e1->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e2->fgoni==0) {
- if(efa->e2->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e3->fgoni==0) {
- if(efa->e3->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e4 && efa->e4->fgoni==0) {
- if(efa->e4->f & SELECT) sel++;
- else desel++;
- }
-
- if(sel && desel) break;
- }
-
- if(sel && desel) sel= 0;
- else if(sel) sel= 1;
- else sel= 0;
-
- /* select/deselect and put back */
- for(efa= lbar[index].first; efa; efa= efa->next) {
- if(sel) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- addlisttolist(&em->faces, &lbar[index]);
- }
-
- MEM_freeN(lbar);
-}
-
-
-/* flush to edges & faces */
-
-/* based on select mode it selects edges/faces
- assumed is that verts/edges/faces were properly selected themselves
- with the calls above
-*/
-
-void EM_selectmode_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- // flush to edges & faces
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
- else eed->f &= ~SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- }
- }
- // flush to faces
- else if(em->selectmode & SCE_SELECT_EDGE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4) {
- if(efa->e1->f & efa->e2->f & efa->e3->f & efa->e4->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->e1->f & efa->e2->f & efa->e3->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- }
- }
- // make sure selected faces have selected edges too, for extrude (hack?)
- else if(em->selectmode & SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) EM_select_face(efa, 1);
- }
- }
-
- if(!(em->selectmode & SCE_SELECT_FACE))
- check_fgons_selection(em);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-void EM_convertsel(EditMesh *em, short oldmode, short selectmode)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- /*clear flags*/
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1 = 0;
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1 = 0;
- for(efa= em->faces.first; efa; efa= efa->next) efa->f1 = 0;
-
- /*have to find out what the selectionmode was previously*/
- if(oldmode == SCE_SELECT_VERTEX) {
- if(selectmode == SCE_SELECT_EDGE){
- /*select all edges associated with every selected vertex*/
- for(eed= em->edges.first; eed; eed= eed->next){
- if(eed->v1->f&SELECT) eed->f1 = 1;
- else if(eed->v2->f&SELECT) eed->f1 = 1;
- }
-
- for(eed= em->edges.first; eed; eed= eed->next){
- if(eed->f1 == 1) EM_select_edge(eed,1);
- }
- }
- else if(selectmode == SCE_SELECT_FACE){
- /*select all faces associated with every selected vertex*/
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->v1->f&SELECT) efa->f1 = 1;
- else if(efa->v2->f&SELECT) efa->f1 = 1;
- else if(efa->v3->f&SELECT) efa->f1 = 1;
- else{
- if(efa->v4){
- if(efa->v4->f&SELECT) efa->f1 =1;
- }
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->f1 == 1) EM_select_face(efa,1);
- }
- }
- }
-
- if(oldmode == SCE_SELECT_EDGE){
- if(selectmode == SCE_SELECT_FACE){
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->e1->f&SELECT) efa->f1 = 1;
- else if(efa->e2->f&SELECT) efa->f1 = 1;
- else if(efa->e3->f&SELECT) efa->f1 = 1;
- else if(efa->e4){
- if(efa->e4->f&SELECT) efa->f1 = 1;
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->f1 == 1) EM_select_face(efa,1);
- }
- }
- }
-
- check_fgons_selection(em);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* when switching select mode, makes sure selection is consistent for editing */
-/* also for paranoia checks to make sure edge or face mode works */
-void EM_selectmode_set(EditMesh *em)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- EM_strip_selections(em); /*strip EditSelections from em->selected that are not relevant to new mode*/
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- /* vertices -> edges -> faces */
- for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~SELECT;
- for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~SELECT;
-
- EM_select_flush(em);
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- /* deselect vertices, and select again based on edge select */
- for(eve= em->verts.first; eve; eve= eve->next) eve->f &= ~SELECT;
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->f & SELECT) EM_select_edge(eed, 1);
- /* selects faces based on edge status */
- EM_selectmode_flush(em);
- }
- else if(em->selectmode & SCE_SELECT_FACE) {
- /* deselect eges, and select again based on face select */
- for(eed= em->edges.first; eed; eed= eed->next) EM_select_edge(eed, 0);
-
- for(efa= em->faces.first; efa; efa= efa->next)
- if(efa->f & SELECT) EM_select_face(efa, 1);
- }
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* paranoia check, actually only for entering editmode. rule:
-- vertex hidden, always means edge is hidden too
-- edge hidden, always means face is hidden too
-- face hidden, dont change anything
-*/
-void EM_hide_reset(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->v1->h || eed->v2->h) eed->h |= 1;
-
- for(efa= em->faces.first; efa; efa= efa->next)
- if((efa->e1->h & 1) || (efa->e2->h & 1) || (efa->e3->h & 1) || (efa->e4 && (efa->e4->h & 1)))
- efa->h= 1;
-
-}
-
-void EM_data_interp_from_verts(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *eve, float fac)
-{
- void *src[2];
- float w[2];
-
- if (v1->data && v2->data) {
- src[0]= v1->data;
- src[1]= v2->data;
- w[0] = 1.0f-fac;
- w[1] = fac;
-
- CustomData_em_interp(&em->vdata, src, w, NULL, 2, eve->data);
- }
-}
-
-void EM_data_interp_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, EditFace *efan, int i1, int i2, int i3, int i4)
-{
- float w[2][4][4];
- void *src[2];
- int count = (efa2)? 2: 1;
-
- if (efa1->data) {
- /* set weights for copying from corners directly to other corners */
- memset(w, 0, sizeof(w));
-
- w[i1/4][0][i1%4]= 1.0f;
- w[i2/4][1][i2%4]= 1.0f;
- w[i3/4][2][i3%4]= 1.0f;
- if (i4 != -1)
- w[i4/4][3][i4%4]= 1.0f;
-
- src[0]= efa1->data;
- src[1]= (efa2)? efa2->data: NULL;
-
- CustomData_em_interp(&em->fdata, src, NULL, (float*)w, count, efan->data);
- }
-}
-
-EditFace *EM_face_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, int i1, int i2, int i3, int i4)
-{
- EditFace *efan;
- EditVert **v[2];
-
- v[0]= &efa1->v1;
- v[1]= (efa2)? &efa2->v1: NULL;
-
- efan= addfacelist(em, v[i1/4][i1%4], v[i2/4][i2%4], v[i3/4][i3%4],
- (i4 == -1)? 0: v[i4/4][i4%4], efa1, NULL);
-
- EM_data_interp_from_faces(em, efa1, efa2, efan, i1, i2, i3, i4);
-
- return efan;
-}
-
-static void update_data_blocks(EditMesh *em, CustomData *olddata, CustomData *data)
-{
- EditFace *efa;
- EditVert *eve;
- void *block;
-
- if (data == &em->vdata) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- block = NULL;
- CustomData_em_set_default(data, &block);
- CustomData_em_copy_data(olddata, data, eve->data, &block);
- CustomData_em_free_block(olddata, &eve->data);
- eve->data= block;
- }
- }
- else if (data == &em->fdata) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- block = NULL;
- CustomData_em_set_default(data, &block);
- CustomData_em_copy_data(olddata, data, efa->data, &block);
- CustomData_em_free_block(olddata, &efa->data);
- efa->data= block;
- }
- }
-}
-
-void EM_add_data_layer(EditMesh *em, CustomData *data, int type)
-{
- CustomData olddata;
-
- olddata= *data;
- olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
- CustomData_add_layer(data, type, CD_CALLOC, NULL, 0);
-
- update_data_blocks(em, &olddata, data);
- if (olddata.layers) MEM_freeN(olddata.layers);
-}
-
-void EM_free_data_layer(EditMesh *em, CustomData *data, int type)
-{
- CustomData olddata;
-
- olddata= *data;
- olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
- CustomData_free_layer_active(data, type, 0);
-
- update_data_blocks(em, &olddata, data);
- if (olddata.layers) MEM_freeN(olddata.layers);
-}
-
-/* ******** EXTRUDE ********* */
-
-static void add_normal_aligned(float *nor, float *add)
-{
- if( INPR(nor, add) < -0.9999f)
- sub_v3_v3v3(nor, nor, add);
- else
- add_v3_v3v3(nor, nor, add);
-}
-
-static void set_edge_directions_f2(EditMesh *em, int val)
-{
- EditFace *efa;
- int do_all= 1;
-
- /* edge directions are used for extrude, to detect direction of edges that make new faces */
- /* we have set 'f2' flags in edges that need to get a direction set (e.g. get new face) */
- /* the val argument differs... so we need it as arg */
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- do_all= 0;
- if(efa->e1->f2<val) {
- if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
- else efa->e1->dir= 1;
- }
- if(efa->e2->f2<val) {
- if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
- else efa->e2->dir= 1;
- }
- if(efa->e3->f2<val) {
- if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
- else efa->e3->dir= 1;
- }
- if(efa->e4 && efa->e4->f2<val) {
- if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
- else efa->e4->dir= 1;
- }
- }
- }
- /* ok, no faces done... then we at least set it for exterior edges */
- if(do_all) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
- else efa->e1->dir= 1;
- if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
- else efa->e2->dir= 1;
- if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
- else efa->e3->dir= 1;
- if(efa->e4) {
- if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
- else efa->e4->dir= 1;
- }
- }
- }
-}
-
-/* individual face extrude */
-/* will use vertex normals for extrusion directions, so *nor is unaffected */
-short extrudeflag_face_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve, *v1, *v2, *v3, *v4;
- EditEdge *eed;
- EditFace *efa, *nextfa;
-
- if(em==NULL) return 0;
-
- /* selected edges with 1 or more selected face become faces */
- /* selected faces each makes new faces */
- /* always remove old faces, keeps volumes manifold */
- /* select the new extrusion, deselect old */
-
- /* step 1; init, count faces in edges */
- recalc_editnormals(em);
-
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; // new select flag
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f2= 0; // amount of unselected faces
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT);
- else {
- efa->e1->f2++;
- efa->e2->f2++;
- efa->e3->f2++;
- if(efa->e4) efa->e4->f2++;
- }
- }
-
- /* step 2: make new faces from faces */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- v1= addvertlist(em, efa->v1->co, efa->v1);
- v2= addvertlist(em, efa->v2->co, efa->v2);
- v3= addvertlist(em, efa->v3->co, efa->v3);
-
- v1->f1= v2->f1= v3->f1= 1;
- VECCOPY(v1->no, efa->n);
- VECCOPY(v2->no, efa->n);
- VECCOPY(v3->no, efa->n);
- if(efa->v4) {
- v4= addvertlist(em, efa->v4->co, efa->v4);
- v4->f1= 1;
- VECCOPY(v4->no, efa->n);
- }
- else v4= NULL;
-
- /* side faces, clockwise */
- addfacelist(em, efa->v2, v2, v1, efa->v1, efa, NULL);
- addfacelist(em, efa->v3, v3, v2, efa->v2, efa, NULL);
- if(efa->v4) {
- addfacelist(em, efa->v4, v4, v3, efa->v3, efa, NULL);
- addfacelist(em, efa->v1, v1, v4, efa->v4, efa, NULL);
- }
- else {
- addfacelist(em, efa->v1, v1, v3, efa->v3, efa, NULL);
- }
- /* top face */
- addfacelist(em, v1, v2, v3, v4, efa, NULL);
- }
- }
-
- /* step 3: remove old faces */
- efa= em->faces.first;
- while(efa) {
- nextfa= efa->next;
- if(efa->f & SELECT) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextfa;
- }
-
- /* step 4: redo selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1) eve->f |= SELECT;
- }
-
- EM_select_flush(em);
-
- return 'n';
-}
-
-
-/* extrudes individual edges */
-/* nor is filled with constraint vector */
-short extrudeflag_edges_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.v = NULL;
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->tmp.f = NULL;
- eed->f2= ((eed->f & flag)!=0);
- }
-
- set_edge_directions_f2(em, 2);
-
- /* sample for next loop */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
- }
- /* make the faces */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & flag) {
- if(eed->v1->tmp.v == NULL)
- eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
- if(eed->v2->tmp.v == NULL)
- eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
-
- if(eed->dir==1)
- addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
-
- /* for transform */
- if(eed->tmp.f) {
- efa = eed->tmp.f;
- if (efa->f & SELECT) add_normal_aligned(nor, efa->n);
- }
- }
- }
- normalize_v3(nor);
-
- /* set correct selection */
- EM_clear_flag_all(em, SELECT);
- for(eve= em->verts.last; eve; eve= eve->prev) {
- if(eve->tmp.v) {
- eve->tmp.v->f |= flag;
- }
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
- }
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
- return 'n'; // n is for normal constraint
-}
-
-/* extrudes individual vertices */
-short extrudeflag_verts_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve;
-
- /* make the edges */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & flag) {
- eve->tmp.v = addvertlist(em, eve->co, eve);
- addedgelist(em, eve, eve->tmp.v, NULL);
- }
- else eve->tmp.v = NULL;
- }
-
- /* set correct selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.last; eve; eve= eve->prev)
- if (eve->tmp.v)
- eve->tmp.v->f |= flag;
-
- return 'g'; // g is grab
-}
-
-short BM_extrude_edgeflag(Object *obedit, BMesh *bm, int eflag, float *nor)
-{
- BMIter iter;
- BMOIter siter;
- BMOperator extop;
- BMEdge *edge;
- BMFace *f;
- void *el;
- ModifierData *md;
- int flag;
-
- switch (eflag) {
- case SELECT:
- flag = BM_SELECT;
- break;
- default:
- flag = BM_SELECT;
- break;
- }
-
- for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);f;f=BMIter_Step(&iter)) {
- add_normal_aligned(nor, f->no);
- }
- normalize_v3(nor);
-
- BMO_Init_Op(&extop, "extrudefaceregion");
- BMO_HeaderFlag_To_Slot(bm, &extop, "edgefacein",
- flag, BM_VERT|BM_EDGE|BM_FACE);
-
- for (edge=BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL); edge; edge=BMIter_Step(&iter)) {
- BM_Select_Edge(bm, edge, 0);
- }
-
- for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL); f; f=BMIter_Step(&iter)) {
- BM_Select_Face(bm, f, 0);
- }
-
- /* If a mirror modifier with clipping is on, we need to adjust some
- * of the cases above to handle edges on the line of symmetry.
- */
- md = obedit->modifiers.first;
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- float mtx[4][4];
- if (mmd->mirror_ob) {
- float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obedit->obmat, imtx);
- }
-
- for (edge=BMIter_New(&iter,bm,BM_EDGES_OF_MESH,NULL);
- edge; edge=BMIter_Step(&iter))
- {
- if(edge->head.flag & flag) {
- float co1[3], co2[3];
-
- copy_v3_v3(co1, edge->v1->co);
- copy_v3_v3(co2, edge->v2->co);
-
- if (mmd->mirror_ob) {
- mul_v3_m4v3(co1, mtx, co1);
- mul_v3_m4v3(co2, mtx, co2);
- }
-
- if (mmd->flag & MOD_MIR_AXIS_X)
- if ( (fabs(co1[0]) < mmd->tolerance) &&
- (fabs(co2[0]) < mmd->tolerance) )
- BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
-
- if (mmd->flag & MOD_MIR_AXIS_Y)
- if ( (fabs(co1[1]) < mmd->tolerance) &&
- (fabs(co2[1]) < mmd->tolerance) )
- BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
-
- if (mmd->flag & MOD_MIR_AXIS_Z)
- if ( (fabs(co1[2]) < mmd->tolerance) &&
- (fabs(co2[2]) < mmd->tolerance) )
- BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
- }
- }
- }
- }
- }
-
-
- BMO_Exec_Op(bm, &extop);
-
- el = BMO_IterNew(&siter, bm, &extop, "geomout", BM_ALL);
- for (; el; el=BMO_IterStep(&siter)) {
- BM_Select(bm, el, 1);
- }
-
- BMO_Finish_Op(bm, &extop);
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
- return 'n'; // normal constraint
-
-}
-
-
-static short extrudeflag_edge(Object *obedit, EditMesh *em, short flag, float *nor) {
- short ret;
- EditMesh *em2;
- BMesh *bm = editmesh_to_bmesh(em);
-
- ret = BM_extrude_edgeflag(obedit, bm, flag, nor);
- em2 = bmesh_to_editmesh(bm);
-
- set_editMesh(em, em2);
- MEM_freeN(em2);
-
- EM_select_flush(em);
-
- return ret;
-}
-
-/* this is actually a recode of extrudeflag(), using proper edge/face select */
-/* hurms, doesnt use 'flag' yet, but its not called by primitive making stuff anyway */
-static short extrudeflag_edge_old(Object *obedit, EditMesh *em, short flag, float *nor)
-{
- /* all select edges/faces: extrude */
- /* old select is cleared, in new ones it is set */
- EditVert *eve, *nextve;
- EditEdge *eed, *nexted;
- EditFace *efa, *nextfa, *efan;
- short del_old= 0;
- ModifierData *md;
-
- if(em==NULL) return 0;
-
- md = obedit->modifiers.first;
-
- /* selected edges with 0 or 1 selected face become faces */
- /* selected faces generate new faces */
-
- /* if *one* selected face has edge with unselected face; remove old selected faces */
-
- /* if selected edge is not used anymore; remove */
- /* if selected vertex is not used anymore: remove */
-
- /* select the new extrusion, deselect old */
-
-
- /* step 1; init, count faces in edges */
- recalc_editnormals(em);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->tmp.v = NULL;
- eve->f1= 0;
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0; // amount of unselected faces
- eed->f2= 0; // amount of selected faces
- if(eed->f & SELECT) {
- eed->v1->f1= 1; // we call this 'selected vertex' now
- eed->v2->f1= 1;
- }
- eed->tmp.f = NULL; // here we tuck face pointer, as sample
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- efa->e1->f2++;
- efa->e2->f2++;
- efa->e3->f2++;
- if(efa->e4) efa->e4->f2++;
-
- // sample for next loop
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
- }
- else {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* If a mirror modifier with clipping is on, we need to adjust some
- * of the cases above to handle edges on the line of symmetry.
- */
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- float mtx[4][4];
- if (mmd->mirror_ob) {
- float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obedit->obmat, imtx);
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2 == 1) {
- float co1[3], co2[3];
-
- copy_v3_v3(co1, eed->v1->co);
- copy_v3_v3(co2, eed->v2->co);
-
- if (mmd->mirror_ob) {
- mul_v3_m4v3(co1, mtx, co1);
- mul_v3_m4v3(co2, mtx, co2);
- }
-
- if (mmd->flag & MOD_MIR_AXIS_X)
- if ( (fabs(co1[0]) < mmd->tolerance) &&
- (fabs(co2[0]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Y)
- if ( (fabs(co1[1]) < mmd->tolerance) &&
- (fabs(co2[1]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Z)
- if ( (fabs(co1[2]) < mmd->tolerance) &&
- (fabs(co2[2]) < mmd->tolerance) )
- ++eed->f2;
- }
- }
- }
- }
- }
-
- set_edge_directions_f2(em, 2);
-
- /* step 1.5: if *one* selected face has edge with unselected face; remove old selected faces */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1 || (efa->e4 && efa->e4->f1)) {
- del_old= 1;
- break;
- }
- }
- }
-
- /* step 2: make new faces from edges */
- for(eed= em->edges.last; eed; eed= eed->prev) {
- if(eed->f & SELECT) {
- if(eed->f2<2) {
- if(eed->v1->tmp.v == NULL)
- eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
- if(eed->v2->tmp.v == NULL)
- eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
-
- /* if del_old, the preferred normal direction is exact
- * opposite as for keep old faces
- */
- if(eed->dir!=del_old)
- addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
- }
- }
- }
-
- /* step 3: make new faces from faces */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- if (efa->v1->tmp.v == NULL)
- efa->v1->tmp.v = addvertlist(em, efa->v1->co, efa->v1);
- if (efa->v2->tmp.v ==NULL)
- efa->v2->tmp.v = addvertlist(em, efa->v2->co, efa->v2);
- if (efa->v3->tmp.v ==NULL)
- efa->v3->tmp.v = addvertlist(em, efa->v3->co, efa->v3);
- if (efa->v4 && (efa->v4->tmp.v == NULL))
- efa->v4->tmp.v = addvertlist(em, efa->v4->co, efa->v4);
-
- if(del_old==0) { // keep old faces means flipping normal
- if(efa->v4)
- efan = addfacelist(em, efa->v4->tmp.v, efa->v3->tmp.v,
- efa->v2->tmp.v, efa->v1->tmp.v, efa, efa);
- else
- efan = addfacelist(em, efa->v3->tmp.v, efa->v2->tmp.v,
- efa->v1->tmp.v, NULL, efa, efa);
- }
- else {
- if(efa->v4)
- efan = addfacelist(em, efa->v1->tmp.v, efa->v2->tmp.v,
- efa->v3->tmp.v, efa->v4->tmp.v, efa, efa);
- else
- efan = addfacelist(em, efa->v1->tmp.v, efa->v2->tmp.v,
- efa->v3->tmp.v, NULL, efa, efa);
- }
-
- if (em->act_face == efa) {
- em->act_face = efan;
- }
-
- /* for transform */
- add_normal_aligned(nor, efa->n);
- }
- }
-
- if(del_old) {
-
- /* step 4: remove old faces, if del_old */
- efa= em->faces.first;
- while(efa) {
- nextfa= efa->next;
- if(efa->f & SELECT) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextfa;
- }
-
-
- /* step 5: remove selected unused edges */
- /* start tagging again */
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1=0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->f1= 1;
- efa->e2->f1= 1;
- efa->e3->f1= 1;
- if(efa->e4) efa->e4->f1= 1;
- }
- /* remove */
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
- if(eed->f & SELECT) {
- if(eed->f1==0) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- }
- eed= nexted;
- }
-
- /* step 6: remove selected unused vertices */
- for(eed= em->edges.first; eed; eed= eed->next)
- eed->v1->f1= eed->v2->f1= 0;
-
- eve= em->verts.first;
- while(eve) {
- nextve= eve->next;
- if(eve->f1) {
- // hack... but we need it for step 7, redoing selection
- if(eve->tmp.v) eve->tmp.v->tmp.v= eve->tmp.v;
-
- BLI_remlink(&em->verts, eve);
- free_editvert(em, eve);
- }
- eve= nextve;
- }
- }
-
- normalize_v3(nor); // translation normal grab
-
- /* step 7: redo selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->tmp.v) {
- eve->tmp.v->f |= SELECT;
- }
- }
-
- EM_select_flush(em);
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
- return 'n'; // normal constraint
-}
-
-short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int all)
-{
- /* all verts/edges/faces with (f & 'flag'): extrude */
- /* from old verts, 'flag' is cleared, in new ones it is set */
- EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
- EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
- EditFace *efa, *efa2, *nextvl;
- short sel=0, del_old= 0, is_face_sel=0;
- ModifierData *md;
-
- if(em==NULL) return 0;
-
- md = obedit->modifiers.first;
-
- /* clear vert flag f1, we use this to detect a loose selected vertice */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) eve->f1= 1;
- else eve->f1= 0;
- eve= eve->next;
- }
- /* clear edges counter flag, if selected we set it at 1 */
- eed= em->edges.first;
- while(eed) {
- if( (eed->v1->f & flag) && (eed->v2->f & flag) ) {
- eed->f2= 1;
- eed->v1->f1= 0;
- eed->v2->f1= 0;
- }
- else eed->f2= 0;
-
- eed->f1= 1; /* this indicates it is an 'old' edge (in this routine we make new ones) */
- eed->tmp.f = NULL; /* used as sample */
-
- eed= eed->next;
- }
-
- /* we set a flag in all selected faces, and increase the associated edge counters */
-
- efa= em->faces.first;
- while(efa) {
- efa->f1= 0;
-
- if(faceselectedAND(efa, flag)) {
- e1= efa->e1;
- e2= efa->e2;
- e3= efa->e3;
- e4= efa->e4;
-
- if(e1->f2 < 3) e1->f2++;
- if(e2->f2 < 3) e2->f2++;
- if(e3->f2 < 3) e3->f2++;
- if(e4 && e4->f2 < 3) e4->f2++;
-
- efa->f1= 1;
- is_face_sel= 1; // for del_old
- }
- else if(faceselectedOR(efa, flag)) {
- e1= efa->e1;
- e2= efa->e2;
- e3= efa->e3;
- e4= efa->e4;
-
- if( (e1->v1->f & flag) && (e1->v2->f & flag) ) e1->f1= 2;
- if( (e2->v1->f & flag) && (e2->v2->f & flag) ) e2->f1= 2;
- if( (e3->v1->f & flag) && (e3->v2->f & flag) ) e3->f1= 2;
- if( e4 && (e4->v1->f & flag) && (e4->v2->f & flag) ) e4->f1= 2;
- }
-
- // sample for next loop
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
-
- efa= efa->next;
- }
-
- set_edge_directions_f2(em, 3);
-
- /* the current state now is:
- eve->f1==1: loose selected vertex
-
- eed->f2==0 : edge is not selected, no extrude
- eed->f2==1 : edge selected, is not part of a face, extrude
- eed->f2==2 : edge selected, is part of 1 face, extrude
- eed->f2==3 : edge selected, is part of more faces, no extrude
-
- eed->f1==0: new edge
- eed->f1==1: edge selected, is part of selected face, when eed->f==3: remove
- eed->f1==2: edge selected, part of a partially selected face
-
- efa->f1==1 : duplicate this face
- */
-
- /* If a mirror modifier with clipping is on, we need to adjust some
- * of the cases above to handle edges on the line of symmetry.
- */
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- float mtx[4][4];
- if (mmd->mirror_ob) {
- float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obedit->obmat, imtx);
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2 == 2) {
- float co1[3], co2[3];
-
- copy_v3_v3(co1, eed->v1->co);
- copy_v3_v3(co2, eed->v2->co);
-
- if (mmd->mirror_ob) {
- mul_v3_m4v3(co1, mtx, co1);
- mul_v3_m4v3(co2, mtx, co2);
- }
-
- if (mmd->flag & MOD_MIR_AXIS_X)
- if ( (fabs(co1[0]) < mmd->tolerance) &&
- (fabs(co2[0]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Y)
- if ( (fabs(co1[1]) < mmd->tolerance) &&
- (fabs(co2[1]) < mmd->tolerance) )
- ++eed->f2;
- if (mmd->flag & MOD_MIR_AXIS_Z)
- if ( (fabs(co1[2]) < mmd->tolerance) &&
- (fabs(co2[2]) < mmd->tolerance) )
- ++eed->f2;
- }
- }
- }
- }
- }
-
- /* copy all selected vertices, */
- /* write pointer to new vert in old struct at eve->tmp.v */
- eve= em->verts.last;
- while(eve) {
- eve->f &= ~128; /* clear, for later test for loose verts */
- if(eve->f & flag) {
- sel= 1;
- v1= addvertlist(em, 0, NULL);
-
- VECCOPY(v1->co, eve->co);
- v1->f= eve->f;
- eve->f-= flag;
- eve->tmp.v = v1;
- }
- else eve->tmp.v = 0;
- eve= eve->prev;
- }
-
- if(sel==0) return 0;
-
- /* all edges with eed->f2==1 or eed->f2==2 become faces */
-
- /* if del_old==1 then extrude is in partial geometry, to keep it manifold.
- verts with f1==0 and (eve->f & 128)==0) are removed
- edges with eed->f2>2 are removed
- faces with efa->f1 are removed
- if del_old==0 the extrude creates a volume.
- */
-
- /* find if we delete old faces */
- if(is_face_sel) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if( (eed->f2==1 || eed->f2==2) ) {
- if(eed->f1==2) {
- del_old= 1;
- break;
- }
- }
- }
- }
-
- eed= em->edges.last;
- while(eed) {
- nexted= eed->prev;
- if( eed->f2<3) {
- eed->v1->f |= 128; /* = no loose vert! */
- eed->v2->f |= 128;
- }
- if( (eed->f2==1 || eed->f2==2) ) {
-
- /* if del_old, the preferred normal direction is exact opposite as for keep old faces */
- if(eed->dir != del_old)
- efa2 = addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- efa2 = addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
-
- /* Needs smarter adaption of existing creases.
- * If addedgelist is used, make sure seams are set to 0 on these
- * new edges, since we do not want to add any seams on extrusion.
- */
- efa2->e1->crease= eed->crease;
- efa2->e2->crease= eed->crease;
- efa2->e3->crease= eed->crease;
- if(efa2->e4) efa2->e4->crease= eed->crease;
- }
-
- eed= nexted;
- }
- if(del_old) {
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
- if(eed->f2==3 && eed->f1==1) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- eed= nexted;
- }
- }
- /* duplicate faces, if necessary remove old ones */
- efa= em->faces.first;
- while(efa) {
- nextvl= efa->next;
- if(efa->f1 & 1) {
-
- v1 = efa->v1->tmp.v;
- v2 = efa->v2->tmp.v;
- v3 = efa->v3->tmp.v;
- if(efa->v4)
- v4 = efa->v4->tmp.v;
- else
- v4= 0;
-
- /* hmm .. not sure about edges here */
- if(del_old==0) // if we keep old, we flip normal
- efa2= addfacelist(em, v3, v2, v1, v4, efa, efa);
- else
- efa2= addfacelist(em, v1, v2, v3, v4, efa, efa);
-
- /* for transform */
- add_normal_aligned(nor, efa->n);
-
- if(del_old) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- }
- efa= nextvl;
- }
-
- normalize_v3(nor); // for grab
-
- /* for all vertices with eve->tmp.v!=0
- if eve->f1==1: make edge
- if flag!=128 : if del_old==1: remove
- */
- eve= em->verts.last;
- while(eve) {
- nextve= eve->prev;
- if(eve->tmp.v) {
- if(eve->f1==1) addedgelist(em, eve, eve->tmp.v, NULL);
- else if( (eve->f & 128)==0) {
- if(del_old) {
- BLI_remlink(&em->verts,eve);
- free_editvert(em, eve);
- eve= NULL;
- }
- }
- }
- if(eve) {
- eve->f &= ~128;
- }
- eve= nextve;
- }
- // since its vertex select mode now, it also deselects higher order
- EM_selectmode_flush(em);
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab, for correct undo print
- return 'n';
-}
-
-/* generic extrude */
-short extrudeflag(Object *obedit, EditMesh *em, short flag, float *nor, int all)
-{
- if(em->selectmode & SCE_SELECT_VERTEX) {
- EditEdge *eed;
-
- /*ensure vert flags are consistent for edge selections*/
- for (eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & flag) {
- eed->v1->f |= flag;
- eed->v2->f |= flag;
- } else {
- if ((eed->v1->f & flag) && (eed->v2->f & flag))
- eed->f |= flag;
- }
- }
-
- return extrudeflag_edge(obedit, em, flag, nor);
- } else
- return extrudeflag_edge(obedit, em, flag, nor);
-
-}
-
-void rotateflag(EditMesh *em, short flag, float *cent, float rotmat[][3])
-{
- /* all verts with (flag & 'flag') rotate */
- EditVert *eve;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) {
- eve->co[0]-=cent[0];
- eve->co[1]-=cent[1];
- eve->co[2]-=cent[2];
- mul_m3_v3(rotmat,eve->co);
- eve->co[0]+=cent[0];
- eve->co[1]+=cent[1];
- eve->co[2]+=cent[2];
- }
- eve= eve->next;
- }
-}
-
-void translateflag(EditMesh *em, short flag, float *vec)
-{
- /* all verts with (flag & 'flag') translate */
- EditVert *eve;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) {
- eve->co[0]+=vec[0];
- eve->co[1]+=vec[1];
- eve->co[2]+=vec[2];
- }
- eve= eve->next;
- }
-}
-
-/* helper call for below */
-static EditVert *adduplicate_vertex(EditMesh *em, EditVert *eve, int flag)
-{
- /* FIXME: copy deformation weight from eve ok here? */
- EditVert *v1= addvertlist(em, eve->co, eve);
-
- v1->f= eve->f;
- eve->f-= flag;
- eve->f|= 128;
-
- eve->tmp.v = v1;
-
- return v1;
-}
-
-/* old selection has flag 128 set, and flag 'flag' cleared
-new selection has flag 'flag' set */
-void adduplicateflag(EditMesh *em, int flag)
-{
- EditVert *eve, *v1, *v2, *v3, *v4;
- EditEdge *eed, *newed;
- EditFace *efa, *newfa, *act_efa = EM_get_actFace(em, 0);
-
- EM_clear_flag_all(em, 128);
- EM_selectmode_set(em); // paranoia check, selection now is consistent
-
- /* vertices first */
- for(eve= em->verts.last; eve; eve= eve->prev) {
-
- if(eve->f & flag)
- adduplicate_vertex(em, eve, flag);
- else
- eve->tmp.v = NULL;
- }
-
- /* copy edges, note that vertex selection can be independent of edge */
- for(eed= em->edges.last; eed; eed= eed->prev) {
- if( eed->f & flag ) {
- v1 = eed->v1->tmp.v;
- if(v1==NULL) v1= adduplicate_vertex(em, eed->v1, flag);
- v2 = eed->v2->tmp.v;
- if(v2==NULL) v2= adduplicate_vertex(em, eed->v2, flag);
-
- newed= addedgelist(em, v1, v2, eed);
-
- newed->f= eed->f;
- eed->f -= flag;
- eed->f |= 128;
- }
- }
-
- /* then duplicate faces, again create new vertices if needed */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & flag) {
- v1 = efa->v1->tmp.v;
- if(v1==NULL) v1= adduplicate_vertex(em, efa->v1, flag);
- v2 = efa->v2->tmp.v;
- if(v2==NULL) v2= adduplicate_vertex(em, efa->v2, flag);
- v3 = efa->v3->tmp.v;
- if(v3==NULL) v3= adduplicate_vertex(em, efa->v3, flag);
- if(efa->v4) {
- v4 = efa->v4->tmp.v;
- if(v4==NULL) v4= adduplicate_vertex(em, efa->v4, flag);
- }
- else v4= NULL;
-
- newfa= addfacelist(em, v1, v2, v3, v4, efa, efa);
-
- if (efa==act_efa) {
- EM_set_actFace(em, newfa);
- }
-
- newfa->f= efa->f;
- efa->f -= flag;
- efa->f |= 128;
- }
- }
-
- EM_fgon_flags(em); // redo flags and indices for fgons
-}
-
-void delfaceflag(EditMesh *em, int flag)
-{
- /* delete all faces with 'flag', including loose edges and loose vertices */
- /* this is maybe a bit weird, but this function is used for 'split' and 'separate' */
- /* in remaining vertices/edges 'flag' is cleared */
- EditVert *eve,*nextve;
- EditEdge *eed, *nexted;
- EditFace *efa,*nextvl;
-
- /* to detect loose edges, we put f2 flag on 1 */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & flag) eed->f2= 1;
- else eed->f2= 0;
- }
-
- /* delete faces */
- efa= em->faces.first;
- while(efa) {
- nextvl= efa->next;
- if(efa->f & flag) {
-
- efa->e1->f2= 1;
- efa->e2->f2= 1;
- efa->e3->f2= 1;
- if(efa->e4) {
- efa->e4->f2= 1;
- }
-
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextvl;
- }
-
- /* all remaining faces: make sure we keep the edges */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->f2= 0;
- efa->e2->f2= 0;
- efa->e3->f2= 0;
- if(efa->e4) {
- efa->e4->f2= 0;
- }
- }
-
- /* remove tagged edges, and clear remaining ones */
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
-
- if(eed->f2==1) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- else {
- eed->f &= ~flag;
- eed->v1->f &= ~flag;
- eed->v2->f &= ~flag;
- }
- eed= nexted;
- }
-
- /* vertices with 'flag' now are the loose ones, and will be removed */
- eve= em->verts.first;
- while(eve) {
- nextve= eve->next;
- if(eve->f & flag) {
- BLI_remlink(&em->verts, eve);
- free_editvert(em, eve);
- }
- eve= nextve;
- }
-
-}
-
-/* ********************* */
-#if 0
-static int check_vnormal_flip(float *n, float *vnorm)
-{
- float inp;
-
- inp= n[0]*vnorm[0]+n[1]*vnorm[1]+n[2]*vnorm[2];
-
- /* angles 90 degrees: dont flip */
- if(inp> -0.000001) return 0;
-
- return 1;
-}
-#endif
-
-
-
-/* does face centers too */
-void recalc_editnormals(EditMesh *em)
-{
- EditFace *efa;
- EditVert *eve;
-
- for(eve= em->verts.first; eve; eve=eve->next) {
- eve->no[0] = eve->no[1] = eve->no[2] = 0.0;
- }
-
- for(efa= em->faces.first; efa; efa=efa->next) {
- if (efa->e1->fgoni||efa->e2->fgoni||efa->e3->fgoni) continue;
- if (efa->e4 && efa->e4->fgoni) continue;
-
- if(efa->v4) {
- normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- cent_quad_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- add_v3_v3v3(efa->v4->no, efa->v4->no, efa->n);
- }
- else {
- normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
- cent_tri_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
- }
- add_v3_v3v3(efa->v1->no, efa->v1->no, efa->n);
- add_v3_v3v3(efa->v2->no, efa->v2->no, efa->n);
- add_v3_v3v3(efa->v3->no, efa->v3->no, efa->n);
- }
-
- /* following Mesh convention; we use vertex coordinate itself for normal in this case */
- for(eve= em->verts.first; eve; eve=eve->next) {
- if (normalize_v3(eve->no)==0.0) {
- VECCOPY(eve->no, eve->co);
- normalize_v3(eve->no);
- }
- }
-}
-
-int compareface(EditFace *vl1, EditFace *vl2)
-{
- EditVert *v1, *v2, *v3, *v4;
-
- if(vl1->v4 && vl2->v4) {
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
- v4= vl2->v4;
-
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) {
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) {
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) {
- if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) {
- return 1;
- }
- }
- }
- }
- }
- else if(vl1->v4==0 && vl2->v4==0) {
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
-
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) {
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) {
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) {
- return 1;
- }
- }
- }
- }
-
- return 0;
-}
-
-/* checks for existance, not tria overlapping inside quad */
-EditFace *exist_face(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
-{
- EditFace *efa, efatest;
-
- efatest.v1= v1;
- efatest.v2= v2;
- efatest.v3= v3;
- efatest.v4= v4;
-
- efa= em->faces.first;
- while(efa) {
- if(compareface(&efatest, efa)) return efa;
- efa= efa->next;
- }
- return NULL;
-}
-
-/* evaluate if entire quad is a proper convex quad */
-int convex(float *v1, float *v2, float *v3, float *v4)
-{
- float nor[3], nor1[3], nor2[3], vec[4][2];
-
- /* define projection, do both trias apart, quad is undefined! */
- normal_tri_v3( nor1,v1, v2, v3);
- normal_tri_v3( nor2,v1, v3, v4);
- nor[0]= ABS(nor1[0]) + ABS(nor2[0]);
- nor[1]= ABS(nor1[1]) + ABS(nor2[1]);
- nor[2]= ABS(nor1[2]) + ABS(nor2[2]);
-
- if(nor[2] >= nor[0] && nor[2] >= nor[1]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[1];
- vec[1][0]= v2[0]; vec[1][1]= v2[1];
- vec[2][0]= v3[0]; vec[2][1]= v3[1];
- vec[3][0]= v4[0]; vec[3][1]= v4[1];
- }
- else if(nor[1] >= nor[0] && nor[1]>= nor[2]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[2];
- vec[1][0]= v2[0]; vec[1][1]= v2[2];
- vec[2][0]= v3[0]; vec[2][1]= v3[2];
- vec[3][0]= v4[0]; vec[3][1]= v4[2];
- }
- else {
- vec[0][0]= v1[1]; vec[0][1]= v1[2];
- vec[1][0]= v2[1]; vec[1][1]= v2[2];
- vec[2][0]= v3[1]; vec[2][1]= v3[2];
- vec[3][0]= v4[1]; vec[3][1]= v4[2];
- }
-
- /* linetests, the 2 diagonals have to instersect to be convex */
- if( isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1;
- return 0;
-}
-
-
-/* ********************* Fake Polgon support (FGon) ***************** */
-
-
-/* results in:
- - faces having ->fgonf flag set (also for draw)
- - edges having ->fgoni index set (for select)
-*/
-
-float EM_face_area(EditFace *efa)
-{
- if(efa->v4) return area_quad_v3(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- else return area_tri_v3(efa->v1->co, efa->v2->co, efa->v3->co);
-}
-
-float EM_face_perimeter(EditFace *efa)
-{
- if(efa->v4) return
- len_v3v3(efa->v1->co, efa->v2->co)+
- len_v3v3(efa->v2->co, efa->v3->co)+
- len_v3v3(efa->v3->co, efa->v4->co)+
- len_v3v3(efa->v4->co, efa->v1->co);
-
- else return
- len_v3v3(efa->v1->co, efa->v2->co)+
- len_v3v3(efa->v2->co, efa->v3->co)+
- len_v3v3(efa->v3->co, efa->v1->co);
-}
-
-void EM_fgon_flags(EditMesh *em)
-{
- EditFace *efa, *efan, *efamax;
- EditEdge *eed;
- ListBase listb={NULL, NULL};
- float size, maxsize;
- short done, curindex= 1;
-
- // for each face with fgon edge AND not fgon flag set
- for(eed= em->edges.first; eed; eed= eed->next) eed->fgoni= 0; // index
- for(efa= em->faces.first; efa; efa= efa->next) efa->fgonf= 0; // flag
-
- // for speed & simplicity, put fgon face candidates in new listbase
- efa= em->faces.first;
- while(efa) {
- efan= efa->next;
- if( (efa->e1->h & EM_FGON) || (efa->e2->h & EM_FGON) ||
- (efa->e3->h & EM_FGON) || (efa->e4 && (efa->e4->h & EM_FGON)) ) {
- BLI_remlink(&em->faces, efa);
- BLI_addtail(&listb, efa);
- }
- efa= efan;
- }
-
- // find an undone face with fgon edge
- for(efa= listb.first; efa; efa= efa->next) {
- if(efa->fgonf==0) {
-
- // init this face
- efa->fgonf= EM_FGON;
- if(efa->e1->h & EM_FGON) efa->e1->fgoni= curindex;
- if(efa->e2->h & EM_FGON) efa->e2->fgoni= curindex;
- if(efa->e3->h & EM_FGON) efa->e3->fgoni= curindex;
- if(efa->e4 && (efa->e4->h & EM_FGON)) efa->e4->fgoni= curindex;
-
- // we search for largest face, to give facedot drawing rights
- maxsize= EM_face_area(efa);
- efamax= efa;
-
- // now flush curendex over edges and set faceflags
- done= 1;
- while(done==1) {
- done= 0;
-
- for(efan= listb.first; efan; efan= efan->next) {
- if(efan->fgonf==0) {
- // if one if its edges has index set, do other too
- if( (efan->e1->fgoni==curindex) || (efan->e2->fgoni==curindex) ||
- (efan->e3->fgoni==curindex) || (efan->e4 && (efan->e4->fgoni==curindex)) ) {
-
- efan->fgonf= EM_FGON;
- if(efan->e1->h & EM_FGON) efan->e1->fgoni= curindex;
- if(efan->e2->h & EM_FGON) efan->e2->fgoni= curindex;
- if(efan->e3->h & EM_FGON) efan->e3->fgoni= curindex;
- if(efan->e4 && (efan->e4->h & EM_FGON)) efan->e4->fgoni= curindex;
-
- size= EM_face_area(efan);
- if(size>maxsize) {
- efamax= efan;
- maxsize= size;
- }
- done= 1;
- }
- }
- }
- }
-
- efamax->fgonf |= EM_FGON_DRAW;
- curindex++;
-
- }
- }
-
- // put fgon face candidates back in listbase
- efa= listb.first;
- while(efa) {
- efan= efa->next;
- BLI_remlink(&listb, efa);
- BLI_addtail(&em->faces, efa);
- efa= efan;
- }
-
- // remove fgon flags when edge not in fgon (anymore)
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->fgoni==0) eed->h &= ~EM_FGON;
- }
-
-}
-
-/* editmesh vertmap, copied from intern.mesh.c
- * if do_face_idx_array is 0 it means we need to run it as well as freeing
- * */
-
-UvVertMap *EM_make_uv_vert_map(EditMesh *em, int selected, int do_face_idx_array, float *limit)
-{
- EditVert *ev;
- EditFace *efa;
- int totverts;
-
- /* vars from original func */
- UvVertMap *vmap;
- UvMapVert *buf;
- MTFace *tf;
- unsigned int a;
- int i, totuv, nverts;
-
- if (do_face_idx_array)
- EM_init_index_arrays(em, 0, 0, 1);
-
- /* we need the vert */
- for (ev= em->verts.first, totverts=0; ev; ev= ev->next, totverts++) {
- ev->tmp.l = totverts;
- }
-
- totuv = 0;
-
- /* generate UvMapVert array */
- for (efa= em->faces.first; efa; efa= efa->next)
- if(!selected || ((!efa->h) && (efa->f & SELECT)))
- totuv += (efa->v4)? 4: 3;
-
- if(totuv==0) {
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
- vmap= (UvVertMap*)MEM_callocN(sizeof(*vmap), "UvVertMap");
- if (!vmap) {
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
-
- vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totverts, "UvMapVert*");
- buf= vmap->buf= (UvMapVert*)MEM_callocN(sizeof(*vmap->buf)*totuv, "UvMapVert");
-
- if (!vmap->vert || !vmap->buf) {
- free_uv_vert_map(vmap);
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
-
- for (a=0, efa= em->faces.first; efa; a++, efa= efa->next) {
- if(!selected || ((!efa->h) && (efa->f & SELECT))) {
- nverts= (efa->v4)? 4: 3;
-
- for(i=0; i<nverts; i++) {
- buf->tfindex= i;
- buf->f= a;
- buf->separate = 0;
-
- buf->next= vmap->vert[(*(&efa->v1 + i))->tmp.l];
- vmap->vert[(*(&efa->v1 + i))->tmp.l]= buf;
-
- buf++;
- }
- }
- }
-
- /* sort individual uvs for each vert */
- for(a=0, ev=em->verts.first; ev; a++, ev= ev->next) {
- UvMapVert *newvlist= NULL, *vlist=vmap->vert[a];
- UvMapVert *iterv, *v, *lastv, *next;
- float *uv, *uv2, uvdiff[2];
-
- while(vlist) {
- v= vlist;
- vlist= vlist->next;
- v->next= newvlist;
- newvlist= v;
-
- efa = EM_get_face_for_index(v->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv = tf->uv[v->tfindex];
-
- lastv= NULL;
- iterv= vlist;
-
- while(iterv) {
- next= iterv->next;
- efa = EM_get_face_for_index(iterv->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv2 = tf->uv[iterv->tfindex];
-
- sub_v2_v2v2(uvdiff, uv2, uv);
-
- if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {
- if(lastv) lastv->next= next;
- else vlist= next;
- iterv->next= newvlist;
- newvlist= iterv;
- }
- else
- lastv=iterv;
-
- iterv= next;
- }
-
- newvlist->separate = 1;
- }
-
- vmap->vert[a]= newvlist;
- }
-
- if (do_face_idx_array)
- EM_free_index_arrays();
-
- return vmap;
-}
-
-UvMapVert *EM_get_uv_map_vert(UvVertMap *vmap, unsigned int v)
-{
- return vmap->vert[v];
-}
-
-void EM_free_uv_vert_map(UvVertMap *vmap)
-{
- if (vmap) {
- if (vmap->vert) MEM_freeN(vmap->vert);
- if (vmap->buf) MEM_freeN(vmap->buf);
- MEM_freeN(vmap);
- }
-}
-
-/* poll call for mesh operators requiring a view3d context */
-int EM_view3d_poll(bContext *C)
-{
- if(ED_operator_editmesh(C) && ED_operator_view3d_active(C))
- return 1;
- return 0;
-}