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authorJoseph Eagar <joeedh@gmail.com>2009-03-12 06:55:53 +0300
committerJoseph Eagar <joeedh@gmail.com>2009-03-12 06:55:53 +0300
commit215f0fa27dc19b5f1f0ee62554bf02d163f6c755 (patch)
tree039acc0e7763cc4a869f4bf23c8506c5209c423c /source/blender/editors/mesh/editmesh_lib.c
parent4178cf850a1cc36a4bc69979105ca9b69c35a185 (diff)
the make ngon function's overlap test needed some work, the API function
that does that needed to be split in two. this made dissolve faces sometimes not work. also added some api functions to recalculate normals for verts, edges and faces. and added a new flag, BM_NONORMCALC, to prevent this from happening on individual fgon faces after they are tesselated. and made dissolve faces happen on fkey in all the selection modes, not just face select.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 3f01363553c..6e745744c18 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -2028,6 +2028,9 @@ void recalc_editnormals(EditMesh *em)
}
for(efa= em->faces.first; efa; efa=efa->next) {
+ if (efa->e1->fgoni||efa->e2->fgoni||efa->e3->fgoni) continue;
+ if (efa->e4 && efa->e4->fgoni) continue;
+
if(efa->v4) {
CalcNormFloat4(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, efa->n);
CalcCent4f(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);