diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-14 22:26:11 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-14 22:26:11 +0300 |
commit | 029bbb3489c247252491a6ab9ba5a231513f86df (patch) | |
tree | 6061980d4115501ac9977a9a69f49f949eec2788 /source/blender/editors/mesh/editmesh_lib.c | |
parent | 0d05b2c76750661124bfe80f9171a68ea10e9dfb (diff) |
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c index de6cd14b453..93de720d4f6 100644 --- a/source/blender/editors/mesh/editmesh_lib.c +++ b/source/blender/editors/mesh/editmesh_lib.c @@ -1357,7 +1357,7 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor) short sel=0, del_old= 0, is_face_sel=0; ModifierData *md; - if(em) return 0; + if(em==NULL) return 0; md = obedit->modifiers.first; |