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authorCampbell Barton <ideasman42@gmail.com>2010-01-30 19:09:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-30 19:09:56 +0300
commit29377db3f1c427d50031a479b2c082a47c6ac163 (patch)
tree335180d00768dd48a72c68f00bc4e666f73874ed /source/blender/editors/mesh/editmesh_lib.c
parentd4663166d6c4703d38302a2a80e1d327ff806ab7 (diff)
[#19872] Mesh edit missing undo push for mode changing
copy the editmesh select mode back to the scene on undo.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index b3e96729201..a5ce4ee5dcd 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -743,6 +743,11 @@ void EM_convertsel(EditMesh *em, short oldmode, short selectmode)
EM_nfaces_selected(em);
}
+void EM_selectmode_to_scene(struct Scene *scene, struct Object *obedit)
+{
+ scene->toolsettings->selectmode= get_mesh(obedit)->edit_mesh->selectmode;
+}
+
/* when switching select mode, makes sure selection is consistent for editing */
/* also for paranoia checks to make sure edge or face mode works */
void EM_selectmode_set(EditMesh *em)