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authorCampbell Barton <ideasman42@gmail.com>2009-12-21 04:02:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-21 04:02:08 +0300
commit54c9557b8595cfd830d1491875a70f85e3f6658d (patch)
tree41af6a118332c8c9baec02c708c7994c33772541 /source/blender/editors/mesh/editmesh_lib.c
parent2a47383af5d8dae01336a4b46722255713833ca3 (diff)
Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras. * Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed. * Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes. * Option to disable 'even thickness', again, not needed in some cases. Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft. note: * UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet. * Normals are assumed to be pointing outwards * used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 45244407909..1b90dbc3902 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -2409,7 +2409,7 @@ void EM_solidify(EditMesh *em, float dist)
EditFace *efa;
EditVert *eve;
float *vert_angles= MEM_callocN(sizeof(float) * em->totvert * 2, "EM_solidify"); /* 2 in 1 */
- float *vert_accum= vert_accum= vert_angles + em->totvert;
+ float *vert_accum= vert_angles + em->totvert;
float face_angles[4];
int i, j;