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authorCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
commitf6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch)
tree486b03bf59d3e022443c8e290f354265d0126578 /source/blender/editors/mesh/editmesh_lib.c
parent1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff)
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'source/blender/editors/mesh/editmesh_lib.c')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index a5c6a3e5a02..d34cca0d358 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -967,13 +967,13 @@ static void update_data_blocks(EditMesh *em, CustomData *olddata, CustomData *da
}
}
-void EM_add_data_layer(EditMesh *em, CustomData *data, int type)
+void EM_add_data_layer(EditMesh *em, CustomData *data, int type, const char *name)
{
CustomData olddata;
olddata= *data;
olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
- CustomData_add_layer(data, type, CD_CALLOC, NULL, 0);
+ CustomData_add_layer_named(data, type, CD_CALLOC, NULL, 0, name);
update_data_blocks(em, &olddata, data);
if (olddata.layers) MEM_freeN(olddata.layers);