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authorTon Roosendaal <ton@blender.org>2008-12-30 16:16:14 +0300
committerTon Roosendaal <ton@blender.org>2008-12-30 16:16:14 +0300
commit25fac7b001aaa03f6341a0c04e08798a01379ca3 (patch)
tree1606ead91f45c805dd5035990ea04e75cbe87682 /source/blender/editors/mesh/editmesh_loop.c
parent446492c2669773e34dc2d827648021f9115dc821 (diff)
2.5
Editmesh code cleaned and compiling/linking. A whopping 20k lines back! :) Not that it does stuff... editmode in/out has to be done, and loads of operators. Also linking/exporting editmesh calls has to be reviewed. Also: added a blender_test_break() mechanism in BKE.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loop.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loop.c713
1 files changed, 713 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_loop.c b/source/blender/editors/mesh/editmesh_loop.c
new file mode 100644
index 00000000000..2cb7f48cc7c
--- /dev/null
+++ b/source/blender/editors/mesh/editmesh_loop.c
@@ -0,0 +1,713 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+
+editmesh_loop: tools with own drawing subloops, select, knife, subdiv
+
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+
+#include "PIL_time.h"
+
+#include "BIF_gl.h"
+
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+
+#include "editmesh.h"
+
+/* **** XXX ******** */
+static void BIF_undo_push() {}
+static void BIF_undo() {}
+static void error() {}
+static int pupmenu() {return 0;}
+static int qtest() {return 0;}
+/* **** XXX ******** */
+
+
+/* New LoopCut */
+static void edgering_sel(EditMesh *em, EditEdge *startedge, int select, int previewlines)
+{
+ EditEdge *eed;
+ EditFace *efa;
+ EditVert *v[2][2];
+ float co[2][3];
+ int looking= 1,i;
+
+ /* in eed->f1 we put the valence (amount of faces in edge) */
+ /* in eed->f2 we put tagged flag as correct loop */
+ /* in efa->f1 we put tagged flag as correct to select */
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->f1= 0;
+ eed->f2= 0;
+ }
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ efa->f1= 0;
+ if(efa->h==0) {
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4) efa->e4->f1++;
+ }
+ }
+
+ // tag startedge OK
+ startedge->f2= 1;
+
+ while(looking) {
+ looking= 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->e4 && efa->f1==0 && efa->h == 0) { // not done quad
+ if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { // valence ok
+
+ // if edge tagged, select opposing edge and mark face ok
+ if(efa->e1->f2) {
+ efa->e3->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ else if(efa->e2->f2) {
+ efa->e4->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e3->f2) {
+ efa->e1->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e4->f2) {
+ efa->e2->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ }
+ }
+ }
+ }
+
+ if(previewlines > 0 && select == 0){
+// XXX persp(PERSP_VIEW);
+// XXX glPushMatrix();
+// XXX mymultmatrix(G.obedit->obmat);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->v4 == NULL) { continue; }
+ if(efa->h == 0){
+ if(efa->e1->f2 == 1){
+ if(efa->e1->h == 1 || efa->e3->h == 1 )
+ continue;
+
+ v[0][0] = efa->v1;
+ v[0][1] = efa->v2;
+ v[1][0] = efa->v4;
+ v[1][1] = efa->v3;
+ } else if(efa->e2->f2 == 1){
+ if(efa->e2->h == 1 || efa->e4->h == 1)
+ continue;
+ v[0][0] = efa->v2;
+ v[0][1] = efa->v3;
+ v[1][0] = efa->v1;
+ v[1][1] = efa->v4;
+ } else { continue; }
+
+ for(i=1;i<=previewlines;i++){
+ co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
+ co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
+ co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
+
+ co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
+ co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
+ co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
+ glColor3ub(255, 0, 255);
+ glBegin(GL_LINES);
+ glVertex3f(co[0][0],co[0][1],co[0][2]);
+ glVertex3f(co[1][0],co[1][1],co[1][2]);
+ glEnd();
+ }
+ }
+ }
+ glPopMatrix();
+ } else {
+
+ /* (de)select the edges */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f2) EM_select_edge(eed, select);
+ }
+ }
+}
+void CutEdgeloop(EditMesh *em, int numcuts)
+{
+ View3D *v3d= NULL; // XXX
+ EditEdge *nearest=NULL, *eed;
+ float fac;
+ int keys = 0, holdnum=0, selectmode, dist;
+ short mvalo[2] = {0,0}, mval[2];
+ short event, val, choosing=1, cancel=0, cuthalf = 0, smooth=0;
+ short hasHidden = 0;
+ char msg[128];
+
+ selectmode = em->selectmode;
+
+ if(em->selectmode & SCE_SELECT_FACE){
+ em->selectmode = SCE_SELECT_EDGE;
+ EM_selectmode_set(em);
+ }
+
+
+ BIF_undo_push("Loopcut Begin");
+ while(choosing && !cancel){
+// XXX getmouseco_areawin(mval);
+ if (mval[0] != mvalo[0] || mval[1] != mvalo[1]) {
+ mvalo[0] = mval[0];
+ mvalo[1] = mval[1];
+ dist= 50;
+ nearest = findnearestedge(v3d, em, &dist); // returns actual distance in dist
+// scrarea_do_windraw(curarea); // after findnearestedge, backbuf!
+
+ sprintf(msg,"Number of Cuts: %d",numcuts);
+ if(smooth){
+ sprintf(msg,"%s (S)mooth: on",msg);
+ } else {
+ sprintf(msg,"%s (S)mooth: off",msg);
+ }
+
+// headerprint(msg);
+ /* Need to figure preview */
+ if(nearest){
+ edgering_sel(em, nearest, 0, numcuts);
+ }
+// XXX screen_swapbuffers();
+
+ /* backbuffer refresh for non-apples (no aux) */
+#ifndef __APPLE__
+// XXX if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
+// backdrawview3d(0);
+// }
+#endif
+ }
+ else PIL_sleep_ms(10); // idle
+
+
+ while(qtest())
+ {
+ val=0;
+// XXX event= extern_qread(&val);
+ if(val && (event == MOUSEX || event == MOUSEY)){ ; }
+ else if(val && ((event==LEFTMOUSE || event==RETKEY) || (event == MIDDLEMOUSE || event==PADENTER)))
+ {
+ if(event == MIDDLEMOUSE){
+ cuthalf = 1;
+ }
+ if (nearest==NULL)
+ cancel = 1;
+ choosing=0;
+ mvalo[0] = -1;
+ }
+ else if(val && (event==ESCKEY || event==RIGHTMOUSE ))
+ {
+ choosing=0;
+ cancel = 1;
+ mvalo[0] = -1;
+ }
+ else if(val && (event==PADPLUSKEY || event==WHEELUPMOUSE))
+ {
+ numcuts++;
+ mvalo[0] = -1;
+ }
+ else if(val && (event==PADMINUS || event==WHEELDOWNMOUSE))
+ {
+ if(numcuts > 1){
+ numcuts--;
+ mvalo[0] = -1;
+ }
+ }
+ else if(val && event==SKEY)
+ {
+ if(smooth){smooth=0;}
+ else { smooth=1; }
+ mvalo[0] = -1;
+ }
+
+ else if(val){
+ holdnum = -1;
+ switch(event){
+ case PAD9:
+ case NINEKEY:
+ holdnum = 9; break;
+ case PAD8:
+ case EIGHTKEY:
+ holdnum = 8;break;
+ case PAD7:
+ case SEVENKEY:
+ holdnum = 7;break;
+ case PAD6:
+ case SIXKEY:
+ holdnum = 6;break;
+ case PAD5:
+ case FIVEKEY:
+ holdnum = 5;break;
+ case PAD4:
+ case FOURKEY:
+ holdnum = 4;break;
+ case PAD3:
+ case THREEKEY:
+ holdnum = 3; break;
+ case PAD2:
+ case TWOKEY:
+ holdnum = 2;break;
+ case PAD1:
+ case ONEKEY:
+ holdnum = 1; break;
+ case PAD0:
+ case ZEROKEY:
+ holdnum = 0;break;
+ case BACKSPACEKEY:
+ holdnum = -2;break;
+ }
+ if(holdnum >= 0 && numcuts*10 < 130){
+ if(keys == 0){ // first level numeric entry
+ if(holdnum > 0){
+ numcuts = holdnum;
+ keys++;
+ }
+ } else if(keys > 0){//highrt level numeric entry
+ numcuts *= 10;
+ numcuts += holdnum;
+ keys++;
+ }
+ } else if (holdnum == -2){// backspace
+ if (keys > 1){
+ numcuts /= 10;
+ keys--;
+ } else {
+ numcuts=1;
+ keys = 0;
+ }
+ }
+ mvalo[0] = -1;
+ break;
+ } // End Numeric Entry
+ } //End while(qtest())
+ } // End Choosing
+
+ if(cancel){
+ return;
+ }
+ /* clean selection */
+ for(eed=em->edges.first; eed; eed = eed->next){
+ EM_select_edge(eed,0);
+ }
+ /* select edge ring */
+ edgering_sel(em, nearest, 1, 0);
+
+ /* now cut the loops */
+ if(smooth){
+ fac= 1.0f;
+// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
+ fac= 0.292f*fac;
+ esubdivideflag(em, SELECT,fac,B_SMOOTH,numcuts,SUBDIV_SELECT_LOOPCUT);
+ } else {
+ esubdivideflag(em, SELECT,0,0,numcuts,SUBDIV_SELECT_LOOPCUT);
+ }
+ /* if this was a single cut, enter edgeslide mode */
+ if(numcuts == 1 && hasHidden == 0){
+ if(cuthalf)
+ EdgeSlide(em, 1,0.0);
+ else {
+ if(EdgeSlide(em, 0,0.0) == -1){
+ BIF_undo();
+ }
+ }
+ }
+
+ if(em->selectmode != selectmode){
+ em->selectmode = selectmode;
+ EM_selectmode_set(em);
+ }
+
+// DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ return;
+}
+
+
+/* *************** LOOP SELECT ************* */
+#if 0
+static short edgeFaces(EditMesh *em, EditEdge *e)
+{
+ EditFace *search=NULL;
+ short count = 0;
+
+ search = em->faces.first;
+ while(search){
+ if((search->e1 == e || search->e2 == e) || (search->e3 == e || search->e4 == e))
+ count++;
+ search = search->next;
+ }
+ return count;
+}
+#endif
+
+
+
+/* ***************** TRAIL ************************
+
+Read a trail of mouse coords and return them as an array of CutCurve structs
+len returns number of mouse coords read before commiting with RETKEY
+It is up to the caller to free the block when done with it,
+
+XXX Is only used here, so local inside this file (ton)
+ */
+
+#define TRAIL_POLYLINE 1 /* For future use, They don't do anything yet */
+#define TRAIL_FREEHAND 2
+#define TRAIL_MIXED 3 /* (1|2) */
+#define TRAIL_AUTO 4
+#define TRAIL_MIDPOINTS 8
+
+typedef struct CutCurve {
+ float x;
+ float y;
+} CutCurve;
+
+static CutCurve *get_mouse_trail(int *len, char mode, char cutmode, struct GHash *gh)
+{
+ return NULL; // XXX
+}
+
+
+/* ******************************************************************** */
+/* Knife Subdivide Tool. Subdivides edges intersected by a mouse trail
+ drawn by user.
+
+ Currently mapped to KKey when in MeshEdit mode.
+ Usage:
+ Hit Shift K, Select Centers or Exact
+ Hold LMB down to draw path, hit RETKEY.
+ ESC cancels as expected.
+
+ Contributed by Robert Wenzlaff (Det. Thorn).
+*/
+
+/* prototype */
+static float seg_intersect(struct EditEdge * e, CutCurve *c, int len, char mode, struct GHash *gh);
+
+void KnifeSubdivide(EditMesh *em, char mode)
+{
+ EditEdge *eed;
+ EditVert *eve;
+ CutCurve *curve;
+
+ struct GHash *gh;
+ int len=0;
+ float isect=0.0;
+ short numcuts=1;
+ float *scr, co[4];
+
+ if (G.obedit==0) return;
+
+ if (EM_nvertices_selected(em) < 2) {
+ error("No edges are selected to operate on");
+ return;
+ }
+
+ if (mode==KNIFE_PROMPT) {
+ short val= pupmenu("Cut Type %t|Exact Line%x1|Midpoints%x2|Multicut%x3");
+ if(val<1) return;
+ mode = val; // warning, mode is char, pupmenu returns -1 with ESC
+ }
+
+ if(mode == KNIFE_MULTICUT) {
+// XXX if(button(&numcuts, 2, 128, "Number of Cuts:")==0) return;
+ }
+
+ /* XXX Set a knife cursor here */
+
+ for(eed=em->edges.first; eed; eed= eed->next) eed->tmp.fp = 0.0; /*store percentage of edge cut for KNIFE_EXACT here.*/
+
+ /*the floating point coordinates of verts in screen space will be stored in a hash table according to the vertices pointer*/
+ gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ for(eve=em->verts.first; eve; eve=eve->next){
+ scr = MEM_mallocN(sizeof(float)*2, "Vertex Screen Coordinates");
+ VECCOPY(co, eve->co);
+ co[3]= 1.0;
+ Mat4MulVec4fl(G.obedit->obmat, co);
+// XXX project_float(co,scr);
+ BLI_ghash_insert(gh, eve, scr);
+ eve->f1 = 0; /*store vertex intersection flag here*/
+
+ }
+
+ curve=get_mouse_trail(&len, TRAIL_MIXED, mode, gh);
+
+ if (curve && len && mode){
+ eed= em->edges.first;
+ while(eed) {
+ if( eed->v1->f & eed->v2->f & SELECT ){ // NOTE: uses vertex select, subdiv doesnt do edges yet
+ isect=seg_intersect(eed, curve, len, mode, gh);
+ if (isect) eed->f2= 1;
+ else eed->f2=0;
+ eed->tmp.fp= isect;
+ //printf("isect=%i\n", isect);
+ }
+ else {
+ eed->f2=0;
+ eed->f1=0;
+ }
+ eed= eed->next;
+ }
+
+ if(mode==KNIFE_EXACT) esubdivideflag(em, SELECT, 0, B_KNIFE|B_PERCENTSUBD,1,SUBDIV_SELECT_ORIG);
+ else if (mode==KNIFE_MIDPOINT) esubdivideflag(em, SELECT, 0, B_KNIFE,1,SUBDIV_SELECT_ORIG);
+ else if (mode==KNIFE_MULTICUT) esubdivideflag(em, SELECT, 0, B_KNIFE,numcuts,SUBDIV_SELECT_ORIG);
+
+ eed=em->edges.first;
+ while(eed){
+ eed->f2=0;
+ eed->f1=0;
+ eed=eed->next;
+ }
+ }
+ /* Return to old cursor and flags...*/
+
+ BLI_ghash_free(gh, NULL, (GHashValFreeFP)MEM_freeN);
+ if (curve) MEM_freeN(curve);
+
+ BIF_undo_push("Knife");
+}
+
+/* seg_intersect() Determines if and where a mouse trail intersects an EditEdge */
+
+static float seg_intersect(EditEdge *e, CutCurve *c, int len, char mode, struct GHash *gh)
+{
+#define MAXSLOPE 100000
+ float x11, y11, x12=0, y12=0, x2max, x2min, y2max;
+ float y2min, dist, lastdist=0, xdiff2, xdiff1;
+ float m1, b1, m2, b2, x21, x22, y21, y22, xi;
+ float yi, x1min, x1max, y1max, y1min, perc=0;
+ float *scr;
+ float threshold;
+ int i;
+
+ //threshold = 0.000001; /*tolerance for vertex intersection*/
+// XXX threshold = G.scene->toolsettings->select_thresh / 100;
+
+ /* Get screen coords of verts */
+ scr = BLI_ghash_lookup(gh, e->v1);
+ x21=scr[0];
+ y21=scr[1];
+
+ scr = BLI_ghash_lookup(gh, e->v2);
+ x22=scr[0];
+ y22=scr[1];
+
+ xdiff2=(x22-x21);
+ if (xdiff2) {
+ m2=(y22-y21)/xdiff2;
+ b2= ((x22*y21)-(x21*y22))/xdiff2;
+ }
+ else {
+ m2=MAXSLOPE; /* Verticle slope */
+ b2=x22;
+ }
+
+ /*check for *exact* vertex intersection first*/
+ if(mode!=KNIFE_MULTICUT){
+ for (i=0; i<len; i++){
+ if (i>0){
+ x11=x12;
+ y11=y12;
+ }
+ else {
+ x11=c[i].x;
+ y11=c[i].y;
+ }
+ x12=c[i].x;
+ y12=c[i].y;
+
+ /*test e->v1*/
+ if((x11 == x21 && y11 == y21) || (x12 == x21 && y12 == y21)){
+ e->v1->f1 = 1;
+ perc = 0;
+ return(perc);
+ }
+ /*test e->v2*/
+ else if((x11 == x22 && y11 == y22) || (x12 == x22 && y12 == y22)){
+ e->v2->f1 = 1;
+ perc = 0;
+ return(perc);
+ }
+ }
+ }
+
+ /*now check for edge interesect (may produce vertex intersection as well)*/
+ for (i=0; i<len; i++){
+ if (i>0){
+ x11=x12;
+ y11=y12;
+ }
+ else {
+ x11=c[i].x;
+ y11=c[i].y;
+ }
+ x12=c[i].x;
+ y12=c[i].y;
+
+ /* Perp. Distance from point to line */
+ if (m2!=MAXSLOPE) dist=(y12-m2*x12-b2);/* /sqrt(m2*m2+1); Only looking for */
+ /* change in sign. Skip extra math */
+ else dist=x22-x12;
+
+ if (i==0) lastdist=dist;
+
+ /* if dist changes sign, and intersect point in edge's Bound Box*/
+ if ((lastdist*dist)<=0){
+ xdiff1=(x12-x11); /* Equation of line between last 2 points */
+ if (xdiff1){
+ m1=(y12-y11)/xdiff1;
+ b1= ((x12*y11)-(x11*y12))/xdiff1;
+ }
+ else{
+ m1=MAXSLOPE;
+ b1=x12;
+ }
+ x2max=MAX2(x21,x22)+0.001; /* prevent missed edges */
+ x2min=MIN2(x21,x22)-0.001; /* due to round off error */
+ y2max=MAX2(y21,y22)+0.001;
+ y2min=MIN2(y21,y22)-0.001;
+
+ /* Found an intersect, calc intersect point */
+ if (m1==m2){ /* co-incident lines */
+ /* cut at 50% of overlap area*/
+ x1max=MAX2(x11, x12);
+ x1min=MIN2(x11, x12);
+ xi= (MIN2(x2max,x1max)+MAX2(x2min,x1min))/2.0;
+
+ y1max=MAX2(y11, y12);
+ y1min=MIN2(y11, y12);
+ yi= (MIN2(y2max,y1max)+MAX2(y2min,y1min))/2.0;
+ }
+ else if (m2==MAXSLOPE){
+ xi=x22;
+ yi=m1*x22+b1;
+ }
+ else if (m1==MAXSLOPE){
+ xi=x12;
+ yi=m2*x12+b2;
+ }
+ else {
+ xi=(b1-b2)/(m2-m1);
+ yi=(b1*m2-m1*b2)/(m2-m1);
+ }
+
+ /* Intersect inside bounding box of edge?*/
+ if ((xi>=x2min)&&(xi<=x2max)&&(yi<=y2max)&&(yi>=y2min)){
+ /*test for vertex intersect that may be 'close enough'*/
+ if(mode!=KNIFE_MULTICUT){
+ if(xi <= (x21 + threshold) && xi >= (x21 - threshold)){
+ if(yi <= (y21 + threshold) && yi >= (y21 - threshold)){
+ e->v1->f1 = 1;
+ perc = 0;
+ break;
+ }
+ }
+ if(xi <= (x22 + threshold) && xi >= (x22 - threshold)){
+ if(yi <= (y22 + threshold) && yi >= (y22 - threshold)){
+ e->v2->f1 = 1;
+ perc = 0;
+ break;
+ }
+ }
+ }
+ if ((m2<=1.0)&&(m2>=-1.0)) perc = (xi-x21)/(x22-x21);
+ else perc=(yi-y21)/(y22-y21); /*lower slope more accurate*/
+ //isect=32768.0*(perc+0.0000153); /* Percentage in 1/32768ths */
+ break;
+ }
+ }
+ lastdist=dist;
+ }
+ return(perc);
+}
+
+void LoopMenu(EditMesh *em) /* Called by KKey */
+{
+ short ret;
+
+ ret=pupmenu("Loop/Cut Menu %t|Loop Cut (CTRL-R)%x2|"
+ "Knife (Exact) %x3|Knife (Midpoints)%x4|Knife (Multicut)%x5");
+
+ switch (ret){
+ case 2:
+ CutEdgeloop(em, 1);
+ break;
+ case 3:
+ KnifeSubdivide(em, KNIFE_EXACT);
+ break;
+ case 4:
+ KnifeSubdivide(em, KNIFE_MIDPOINT);
+ break;
+ case 5:
+ KnifeSubdivide(em, KNIFE_MULTICUT);
+ break;
+ }
+
+}
+