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authorCampbell Barton <ideasman42@gmail.com>2013-06-10 08:33:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-10 08:33:05 +0400
commit501f6555033455cd1df86f699dc860acf51b1e1f (patch)
tree29e8073c9f42a737a7a8c76ce559cec7a6251f03 /source/blender/editors/mesh/editmesh_loopcut.c
parente3afec146116900b1af0296c65b8b3765385ae4c (diff)
fix [#35648] Loop cut, smoothness showing wrong symmetrical
this is more of a feature request then a bug, but nicer to use even smoothing offset for loopcut smoothing.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loopcut.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index a126546c81c..2829aed4999 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -295,7 +295,8 @@ static void ringsel_finish(bContext *C, wmOperator *op)
* Note though that it will break edgeslide in this specific case.
* See [#31939]. */
BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
- smoothness, smooth_falloff, 0.0f, 0.0f,
+ smoothness, smooth_falloff, true,
+ 0.0f, 0.0f,
cuts,
SUBDIV_SELECT_LOOPCUT, SUBD_PATH, 0, true,
use_only_quads, 0);