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authorCampbell Barton <ideasman42@gmail.com>2013-04-26 22:45:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-26 22:45:05 +0400
commit61ad024b7e67ad9b2c52f987ffb07459f851afc5 (patch)
treee02c7839bb282fb721923e7814b2e1eab590018c /source/blender/editors/mesh/editmesh_loopcut.c
parentd2f61b36f924b7edba626bf612bc6b8195b8531a (diff)
fix for recent commit that allowed incorrectly flushed face selection.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loopcut.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 98243724fda..8131ef41c69 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -301,8 +301,8 @@ static void ringsel_finish(bContext *C, wmOperator *op)
EDBM_update_generic(em, false, true);
/* we cant slide multiple edges in vertex select mode */
- if ((cuts > 1) && (em->selectmode & SCE_SELECT_VERTEX)) {
- /* dont flush vertex selection when we have multiple cuts, otherwise we can't slide */
+ if (op->opm && (cuts > 1) && (em->selectmode & SCE_SELECT_VERTEX)) {
+ EDBM_selectmode_disable(lcd->vc.scene, em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
}
/* force edge slide to edge select mode in in face select mode */
else if (EDBM_selectmode_disable(lcd->vc.scene, em, SCE_SELECT_FACE, SCE_SELECT_EDGE)) {