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authorCampbell Barton <ideasman42@gmail.com>2013-04-19 05:02:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-19 05:02:58 +0400
commit34f993241840120c1847410756cb2bf8af1be119 (patch)
tree5af1464868f7ee20b53cc5b4336af5721d004db2 /source/blender/editors/mesh/editmesh_loopcut.c
parentf2f27bf8325432ec8995f16385c7d65ef975eee1 (diff)
simple optimization, replace BM_face_other_edge_loop() with BM_loop_other_edge_loop() in situations where the loop is known this avoids a lookup.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loopcut.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 1bd6f285706..626f372c661 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -137,7 +137,7 @@ static void edgering_find_order(BMEdge *lasteed, BMEdge *eed,
return;
}
- l2 = BM_face_other_edge_loop(l->f, l->e, eed->v1);
+ l2 = BM_loop_other_edge_loop(l, eed->v1);
rev = (l2 == l->prev);
while (l2->v != lasteed->v1 && l2->v != lasteed->v2) {
l2 = rev ? l2->prev : l2->next;