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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-27 17:39:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-27 17:52:02 +0300
commit9e658b5ebcb426707a9cc5bbd34180c640a6ca0b (patch)
tree9b99f3dec422d96bec17beee17e98855e2c368d8 /source/blender/editors/mesh/editmesh_loopcut.c
parente3f2b1676c048a95450346a5661faee8c66f01a4 (diff)
Remove workaround for loopcut and DM stability
Neither me nor Campbell could redo the issue, lets get rid of this workaround and fix it properly if still needed.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loopcut.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index f1c1e4105d0..b9192f58a1b 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -517,9 +517,6 @@ static int ringsel_init(bContext *C, wmOperator *op, bool do_cut)
lcd->num.unit_type[0] = B_UNIT_NONE;
lcd->num.unit_type[1] = B_UNIT_NONE;
- /* XXX, temp, workaround for [# ] */
- EDBM_mesh_ensure_valid_dm_hack(scene, lcd->em);
-
em_setup_viewcontext(C, &lcd->vc);
ED_region_tag_redraw(lcd->ar);