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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 16:26:59 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 17:07:55 +0300
commit9c6522706125794201173207d0caecae0be0b484 (patch)
tree1d779a4262488cede1f5a2d85198aeefdf7d027c /source/blender/editors/mesh/editmesh_loopcut.c
parentc1e503e89a7c3b463a1ef9fb5845ab6588e3c9a6 (diff)
Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_loopcut.c')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 3e787b2055a..b7d87949ddb 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -400,6 +400,7 @@ static void edgering_select(RingSelOpData *lcd)
Object *ob_iter = lcd->objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ DEG_id_tag_update(ob_iter->data, DEG_TAG_SELECT_UPDATE);
WM_main_add_notifier(NC_GEOM | ND_SELECT, ob_iter->data);
}
}
@@ -496,6 +497,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
BM_select_history_store(em->bm, lcd->eed);
EDBM_selectmode_flush(lcd->em);
+ DEG_id_tag_update(lcd->ob->data, DEG_TAG_SELECT_UPDATE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, lcd->ob->data);
}
}