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authorCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
commit8b2072868d5057bf9a3da52b8d27d13b11c8ae18 (patch)
tree5937c0d55d6ba9c41b5c2bc1f70de21535607717 /source/blender/editors/mesh/editmesh_mask_extract.c
parent796683db8edb98adf2165fed458d08454cb7c977 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh/editmesh_mask_extract.c')
-rw-r--r--source/blender/editors/mesh/editmesh_mask_extract.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index d688e2cb658..1c4bc33240a 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -349,7 +349,7 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
if (ob->mode == OB_MODE_SCULPT) {
ED_sculpt_undo_geometry_begin(ob, "mask slice");
/* TODO: The ideal functionality would be to preserve the current face sets and add a new one
- * for the new triangles, but this datalayer needs to be rebuild in order to make sculpt mode
+ * for the new triangles, but this data-layer needs to be rebuild in order to make sculpt mode
* not crash when modifying the geometry. */
CustomData_free_layers(&mesh->pdata, CD_SCULPT_FACE_SETS, mesh->totpoly);
}