diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-10-01 12:12:37 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-10-01 12:12:37 +0400 |
commit | b85f779355b784675d2e948c1b92a32794554dc6 (patch) | |
tree | e25782cad9ab31f895db149e0f7c97e5bb7fa236 /source/blender/editors/mesh/editmesh_mods.c | |
parent | 65b92821e1c6032626514217db5857d47cc2c122 (diff) |
Add distance check in lasso generation to get a smoother lasso.
Hopefully this helps with lasso select troubles [#21179].
Diffstat (limited to 'source/blender/editors/mesh/editmesh_mods.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_mods.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c index 5a33d60b00e..f8018c686f5 100644 --- a/source/blender/editors/mesh/editmesh_mods.c +++ b/source/blender/editors/mesh/editmesh_mods.c @@ -284,7 +284,7 @@ int EM_mask_init_backbuf_border(ViewContext *vc, short mcords[][2], short tot, s /* yah, opengl doesn't do concave... tsk! */ ED_region_pixelspace(vc->ar); - draw_triangulated(mcords, tot); + draw_triangulated(mcords, tot); glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */ for(a=0; a<tot; a++) glVertex2s(mcords[a][0], mcords[a][1]); |