diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/mesh/editmesh_path.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/mesh/editmesh_path.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_path.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c index 2ae48bee095..4081e3b0302 100644 --- a/source/blender/editors/mesh/editmesh_path.c +++ b/source/blender/editors/mesh/editmesh_path.c @@ -578,19 +578,19 @@ static bool edbm_shortest_path_pick_ex( static int edbm_shortest_path_pick_exec(bContext *C, wmOperator *op); -static BMElem *edbm_elem_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, const char htype) +static BMElem *edbm_elem_find_nearest(ViewContext *vc, const char htype) { BMEditMesh *em = vc->em; float dist = ED_view3d_select_dist_px(); if ((em->selectmode & SCE_SELECT_VERTEX) && (htype == BM_VERT)) { - return (BMElem *)EDBM_vert_find_nearest(eval_ctx, vc, &dist); + return (BMElem *)EDBM_vert_find_nearest(vc, &dist); } else if ((em->selectmode & SCE_SELECT_EDGE) && (htype == BM_EDGE)) { - return (BMElem *)EDBM_edge_find_nearest(eval_ctx, vc, &dist); + return (BMElem *)EDBM_edge_find_nearest(vc, &dist); } else if ((em->selectmode & SCE_SELECT_FACE) && (htype == BM_FACE)) { - return (BMElem *)EDBM_face_find_nearest(eval_ctx, vc, &dist); + return (BMElem *)EDBM_face_find_nearest(vc, &dist); } return NULL; @@ -613,12 +613,10 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE return edbm_shortest_path_pick_exec(C, op); } - EvaluationContext eval_ctx; ViewContext vc; BMEditMesh *em; bool track_active = true; - CTX_data_eval_ctx(C, &eval_ctx); em_setup_viewcontext(C, &vc); copy_v2_v2_int(vc.mval, event->mval); em = vc.em; @@ -627,14 +625,14 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE BMElem *ele_src, *ele_dst; if (!(ele_src = edbm_elem_active_elem_or_face_get(em->bm)) || - !(ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, ele_src->head.htype))) + !(ele_dst = edbm_elem_find_nearest(&vc, ele_src->head.htype))) { /* special case, toggle edge tags even when we don't have a path */ if (((em->selectmode & SCE_SELECT_EDGE) && (vc.scene->toolsettings->edge_mode != EDGE_MODE_SELECT)) && /* check if we only have a destination edge */ ((ele_src == NULL) && - (ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, BM_EDGE)))) + (ele_dst = edbm_elem_find_nearest(&vc, BM_EDGE)))) { ele_src = ele_dst; track_active = false; |