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authorCampbell Barton <campbell@blender.org>2022-03-15 13:03:04 +0300
committerCampbell Barton <campbell@blender.org>2022-03-16 06:48:25 +0300
commit5e5285baf621a0c225cb5fc06fcec6ffed8302d7 (patch)
treefcdc655a6b063d32a7630b648e126c20ade295f2 /source/blender/editors/mesh/editmesh_path.c
parent9a763d24f2b50ad38d22cad0a23d7344afe5f1c7 (diff)
View 3D: move picking arguments into a struct & minor refactor
- Add SelectPick_Params struct to make picking logic more straightforward and easier to extend. - Use `eSelectOp` instead of booleans (extend, deselect, toggle) which were used to represent 4 states (which wasn't obvious). - Handle deselect_all when pocking instead of view3d_select_exec, de-duplicate de-selection which was already needed in when replacing the selection in picking functions. - Handle outliner update & notifiers in the picking functions instead of view3d_select_exec. - Fix particle select deselect_all option which did nothing.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_path.c')
-rw-r--r--source/blender/editors/mesh/editmesh_path.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index dbda9fa7746..f2e7150e791 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -28,6 +28,7 @@
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
+#include "ED_select_utils.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -700,7 +701,10 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
/* TODO(dfelinto): right now we try to find the closest element twice.
* The ideal is to refactor EDBM_select_pick so it doesn't
* have to pick the nearest vert/edge/face again. */
- EDBM_select_pick(C, event->mval, true, false, false);
+ const struct SelectPick_Params params = {
+ .sel_op = SEL_OP_ADD,
+ };
+ EDBM_select_pick(C, event->mval, &params);
return OPERATOR_FINISHED;
}