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authorCampbell Barton <ideasman42@gmail.com>2018-09-09 09:11:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-10 07:35:04 +0300
commit20634fd433b07bbd90358a625792292e9581a0f6 (patch)
treeb6be45ddf341ce7d2dc8c85a67480e6815d4a6e6 /source/blender/editors/mesh/editmesh_polybuild.c
parent2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (diff)
Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_polybuild.c')
-rw-r--r--source/blender/editors/mesh/editmesh_polybuild.c321
1 files changed, 135 insertions, 186 deletions
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index 9b7d460973a..adf5802cdcf 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -25,6 +25,8 @@
* an experimental tool for quickly constructing/manipulating faces.
*/
+#include "MEM_guardedalloc.h"
+
#include "DNA_object_types.h"
#include "BLI_math.h"
@@ -33,10 +35,13 @@
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
+#include "BKE_layer.h"
#include "WM_types.h"
+#include "ED_object.h"
#include "ED_mesh.h"
+#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
@@ -50,6 +55,8 @@
#include "WM_api.h"
+#include "DEG_depsgraph.h"
+
/* -------------------------------------------------------------------- */
/** \name Local Utilities
* \{ */
@@ -63,6 +70,98 @@ static void edbm_selectmode_ensure(Scene *scene, BMEditMesh *em, short selectmod
}
}
+/* Could make public, for now just keep here. */
+static void edbm_flag_disable_all_multi(ViewLayer *view_layer, const char hflag)
+{
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *ob_iter = objects[ob_index];
+ BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
+ BMesh *bm_iter = em_iter->bm;
+ if (bm_iter->totvertsel) {
+ EDBM_flag_disable_all(em_iter, hflag);
+ if (hflag & BM_ELEM_SELECT) {
+ BM_select_history_clear(em_iter->bm);
+ }
+ DEG_id_tag_update(ob_iter->data, DEG_TAG_SELECT_UPDATE);
+ }
+ }
+ MEM_freeN(objects);
+}
+
+/* When accessed as a tool, get the active edge from the preselection gizmo. */
+static bool edbm_preselect_or_active(
+ bContext *C,
+ Base **r_base,
+ BMElem **r_ele)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ ARegion *ar = CTX_wm_region(C);
+ wmGizmoMap *gzmap = ar->gizmo_map;
+ wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, "VIEW3D_GGT_mesh_preselect_elem") : NULL;
+ if (gzgroup != NULL) {
+ wmGizmo *gz = gzgroup->gizmos.first;
+ const int object_index = RNA_int_get(gz->ptr, "object_index");
+
+ /* weak, allocate an array just to access the index. */
+ Base *base = NULL;
+ Object *obedit = NULL;
+ {
+ uint bases_len;
+ Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(view_layer, &bases_len);
+ if (object_index < bases_len) {
+ base = bases[object_index];
+ obedit = base->object;
+ }
+ MEM_freeN(bases);
+ }
+
+ *r_base = base;
+ *r_ele = NULL;
+
+ if (obedit) {
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+ const int vert_index = RNA_int_get(gz->ptr, "vert_index");
+ const int edge_index = RNA_int_get(gz->ptr, "edge_index");
+ const int face_index = RNA_int_get(gz->ptr, "face_index");
+ if (vert_index != -1) {
+ *r_ele = (BMElem *)BM_vert_at_index_find(bm, vert_index);
+ }
+ else if (edge_index != -1) {
+ *r_ele = (BMElem *)BM_edge_at_index_find(bm, edge_index);
+ }
+ else if (face_index != -1) {
+ *r_ele = (BMElem *)BM_face_at_index_find(bm, face_index);
+ }
+ }
+ }
+ else {
+ Base *base = view_layer->basact;
+ Object *obedit = base->object;
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+ *r_base = base;
+ *r_ele = BM_mesh_active_elem_get(bm);
+ }
+ return (*r_ele != NULL);
+}
+
+static bool edbm_preselect_or_active_init_viewcontext(
+ bContext *C,
+ ViewContext *vc,
+ Base **r_base,
+ BMElem **r_ele)
+{
+ em_setup_viewcontext(C, vc);
+ bool ok = edbm_preselect_or_active(C, r_base, r_ele);
+ if (ok) {
+ ED_view3d_viewcontext_init_object(vc, (*r_base)->object);
+ }
+ return ok;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -72,15 +171,15 @@ static void edbm_selectmode_ensure(Scene *scene, BMEditMesh *em, short selectmod
static int edbm_polybuild_face_at_cursor_invoke(
bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
- ViewContext vc;
float center[3];
bool changed = false;
- em_setup_viewcontext(C, &vc);
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ ViewContext vc;
+ Base *basact = NULL;
+ BMElem *ele_act = NULL;
+ edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
+ BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- BMElem *ele_act = BM_mesh_active_elem_get(bm);
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
@@ -95,7 +194,7 @@ static int edbm_polybuild_face_at_cursor_invoke(
mul_m4_v3(vc.obedit->imat, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ edbm_flag_disable_all_multi(vc.view_layer, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
changed = true;
}
@@ -118,7 +217,7 @@ static int edbm_polybuild_face_at_cursor_invoke(
// BMFace *f_new =
BM_face_create_verts(bm, v_tri, 3, f_reference, BM_CREATE_NOP, true);
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ edbm_flag_disable_all_multi(vc.view_layer, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_tri[2], true);
changed = true;
}
@@ -169,7 +268,7 @@ static int edbm_polybuild_face_at_cursor_invoke(
// BMFace *f_new =
BM_face_create_verts(bm, v_quad, 4, f_reference, BM_CREATE_NOP, true);
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ edbm_flag_disable_all_multi(vc.view_layer, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_quad[2], true);
changed = true;
}
@@ -188,11 +287,13 @@ static int edbm_polybuild_face_at_cursor_invoke(
}
if (changed) {
- BM_select_history_clear(bm);
-
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
+ if (vc.view_layer->basact != basact) {
+ ED_object_base_activate(C, basact);
+ }
+
WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
@@ -229,13 +330,14 @@ void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot)
static int edbm_polybuild_split_at_cursor_invoke(
bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
- ViewContext vc;
float center[3];
bool changed = false;
- em_setup_viewcontext(C, &vc);
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ ViewContext vc;
+ Base *basact = NULL;
+ BMElem *ele_act = NULL;
+ edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
+ BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
@@ -243,8 +345,6 @@ static int edbm_polybuild_split_at_cursor_invoke(
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
- BMElem *ele_act = BM_mesh_active_elem_get(bm);
-
if (ele_act == NULL || ele_act->head.hflag == BM_FACE) {
return OPERATOR_PASS_THROUGH;
}
@@ -259,7 +359,7 @@ static int edbm_polybuild_split_at_cursor_invoke(
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
copy_v3_v3(v_new->co, center);
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ edbm_flag_disable_all_multi(vc.view_layer, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
changed = true;
}
@@ -269,13 +369,15 @@ static int edbm_polybuild_split_at_cursor_invoke(
}
if (changed) {
- BM_select_history_clear(bm);
-
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
WM_event_add_mousemove(C);
+ if (vc.view_layer->basact != basact) {
+ ED_object_base_activate(C, basact);
+ }
+
return OPERATOR_FINISHED;
}
else {
@@ -312,23 +414,19 @@ void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot)
static int edbm_polybuild_dissolve_at_cursor_invoke(
bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- ViewContext vc;
- em_setup_viewcontext(C, &vc);
bool changed = false;
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ ViewContext vc;
+ Base *basact = NULL;
+ BMElem *ele_act = NULL;
+ edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
+ BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- BMVert *v_act = BM_mesh_active_vert_get(bm);
- BMEdge *e_act = BM_mesh_active_edge_get(bm);
-
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
- ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
-
- if (e_act) {
+ if (ele_act->head.htype == BM_EDGE) {
+ BMEdge *e_act = (BMEdge *)ele_act;
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(e_act, &l_a, &l_b)) {
BMFace *f_new = BM_faces_join_pair(bm, l_a, l_b, true);
@@ -337,7 +435,8 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(
}
}
}
- else if (v_act) {
+ else if (ele_act->head.htype == BM_VERT) {
+ BMVert *v_act = (BMVert *)ele_act;
if (BM_vert_is_edge_pair(v_act)) {
BM_edge_collapse(
bm, v_act->e, v_act,
@@ -356,13 +455,15 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(
}
if (changed) {
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
-
- BM_select_history_clear(bm);
+ edbm_flag_disable_all_multi(vc.view_layer, BM_ELEM_SELECT);
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
+ if (vc.view_layer->basact != basact) {
+ ED_object_base_activate(C, basact);
+ }
+
WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
@@ -388,155 +489,3 @@ void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot)
}
/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Cursor Gizmo
- *
- * \note This may need its own file, for now not.
- * \{ */
-
-static BMElem *edbm_hover_preselect(
- bContext *C,
- const int mval[2],
- bool use_boundary)
-{
- ViewContext vc;
-
- em_setup_viewcontext(C, &vc);
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
- BMesh *bm = em->bm;
-
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
- ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
-
- const float mval_fl[2] = {UNPACK2(mval)};
- float ray_origin[3], ray_direction[3];
-
- BMElem *ele_best = NULL;
-
- if (ED_view3d_win_to_ray(
- CTX_data_depsgraph(C),
- vc.ar, vc.v3d, mval_fl,
- ray_origin, ray_direction, true))
- {
- BMEdge *e;
-
- BMIter eiter;
- float dist_sq_best = FLT_MAX;
-
- BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
- if ((BM_elem_flag_test(e, BM_ELEM_HIDDEN) == false) &&
- (!use_boundary || BM_edge_is_boundary(e)))
- {
- float dist_sq_test;
- float point[3];
- float depth;
-#if 0
- dist_sq_test = dist_squared_ray_to_seg_v3(
- ray_origin, ray_direction,
- e->v1->co, e->v2->co,
- point, &depth);
-#else
- mid_v3_v3v3(point, e->v1->co, e->v2->co);
- dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- point, &depth);
-#endif
-
- if (dist_sq_test < dist_sq_best) {
- dist_sq_best = dist_sq_test;
- ele_best = (BMElem *)e;
- }
-
- dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- e->v1->co, &depth);
- if (dist_sq_test < dist_sq_best) {
- dist_sq_best = dist_sq_test;
- ele_best = (BMElem *)e->v1;
- }
- dist_sq_test = dist_squared_to_ray_v3(
- ray_origin, ray_direction,
- e->v2->co, &depth);
- if (dist_sq_test < dist_sq_best) {
- dist_sq_best = dist_sq_test;
- ele_best = (BMElem *)e->v2;
- }
- }
- }
- }
- return ele_best;
-}
-
-/*
- * Developer note: this is not advocating pre-selection highlighting.
- * This is just a quick way to test how a tool for interactively editing polygons may work. */
-static int edbm_polybuild_hover_invoke(
- bContext *C, wmOperator *op, const wmEvent *event)
-{
- const bool use_boundary = RNA_boolean_get(op->ptr, "use_boundary");
- ViewContext vc;
-
- em_setup_viewcontext(C, &vc);
-
- /* Vertex selection is needed */
- if ((vc.scene->toolsettings->selectmode & SCE_SELECT_VERTEX) == 0) {
- return OPERATOR_PASS_THROUGH;
- }
-
- /* Don't overwrite click-drag events. */
- if (use_boundary == false) {
- /* pass */
- }
- else if (vc.win->tweak ||
- (vc.win->eventstate->check_click &&
- vc.win->eventstate->prevval == KM_PRESS &&
- ISMOUSE(vc.win->eventstate->prevtype)))
- {
- return OPERATOR_PASS_THROUGH;
- }
-
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
- BMesh *bm = em->bm;
- BMElem *ele_active = BM_mesh_active_elem_get(bm);
- BMElem *ele_hover = edbm_hover_preselect(C, event->mval, use_boundary);
-
- if (ele_hover && (ele_hover != ele_active)) {
- if (event->shift == 0) {
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
- BM_select_history_clear(bm);
- }
- BM_elem_select_set(bm, ele_hover, true);
- BM_select_history_store(em->bm, ele_hover);
- BKE_mesh_batch_cache_dirty_tag(obedit->data, BKE_MESH_BATCH_DIRTY_SELECT);
-
- ED_region_tag_redraw(vc.ar);
-
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
-}
-
-void MESH_OT_polybuild_hover(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Poly Build Hover";
- ot->idname = "MESH_OT_polybuild_hover";
- ot->description = "";
-
- /* api callbacks */
- ot->invoke = edbm_polybuild_hover_invoke;
- ot->poll = EDBM_view3d_poll;
-
- /* flags */
- ot->flag = OPTYPE_INTERNAL;
-
- /* properties */
- RNA_def_boolean(ot->srna, "use_boundary", false, "Boundary", "Select only boundary geometry");
-}
-
-/** \} */