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authorCampbell Barton <ideasman42@gmail.com>2018-09-09 09:11:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-10 07:35:04 +0300
commit20634fd433b07bbd90358a625792292e9581a0f6 (patch)
treeb6be45ddf341ce7d2dc8c85a67480e6815d4a6e6 /source/blender/editors/mesh/editmesh_preselect_elem.c
parent2b5d4d426a9b8483539d14b6e9ab90da262c2ecb (diff)
Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection which has the same behavior as loop-cut. This replaces hack where mouse-move set the active element which was no longer working properly because of missing depsgraph updates. - Multi-object support for poly-build. - Support for deformed cage. - Fix error where changing active object wasn't properly refreshing the preselect gizmo (for loopcut too). Currently holding Alt to select non-boundary element's isn't working.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_preselect_elem.c')
-rw-r--r--source/blender/editors/mesh/editmesh_preselect_elem.c218
1 files changed, 218 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c
new file mode 100644
index 00000000000..e0b06019de1
--- /dev/null
+++ b/source/blender/editors/mesh/editmesh_preselect_elem.c
@@ -0,0 +1,218 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/mesh/editmesh_preselect_elem.c
+ * \ingroup edmesh
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_stack.h"
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_editmesh.h"
+
+#include "GPU_immediate.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "DNA_object_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Element Pre-Select
+ * Public API:
+ *
+ * #EDBM_preselect_elem_create
+ * #EDBM_preselect_elem_destroy
+ * #EDBM_preselect_elem_clear
+ * #EDBM_preselect_elem_draw
+ * #EDBM_preselect_elem_update_from_single
+ *
+ * \{ */
+
+static void vcos_get(BMVert *v, float r_co[3], const float (*coords)[3])
+{
+ if (coords) {
+ copy_v3_v3(r_co, coords[BM_elem_index_get(v)]);
+ }
+ else {
+ copy_v3_v3(r_co, v->co);
+ }
+}
+
+static void vcos_get_pair(BMVert *v[2], float r_cos[2][3], const float (*coords)[3])
+{
+ if (coords) {
+ for (int j = 0; j < 2; j++) {
+ copy_v3_v3(r_cos[j], coords[BM_elem_index_get(v[j])]);
+ }
+ }
+ else {
+ for (int j = 0; j < 2; j++) {
+ copy_v3_v3(r_cos[j], v[j]->co);
+ }
+ }
+}
+
+struct EditMesh_PreSelElem {
+ float (*edges)[2][3];
+ int edges_len;
+
+ float (*verts)[3];
+ int verts_len;
+};
+
+struct EditMesh_PreSelElem *EDBM_preselect_elem_create(void)
+{
+ struct EditMesh_PreSelElem *psel = MEM_callocN(sizeof(*psel), __func__);
+ return psel;
+}
+
+void EDBM_preselect_elem_destroy(
+ struct EditMesh_PreSelElem *psel)
+{
+ EDBM_preselect_elem_clear(psel);
+ MEM_freeN(psel);
+}
+
+void EDBM_preselect_elem_clear(
+ struct EditMesh_PreSelElem *psel)
+{
+ MEM_SAFE_FREE(psel->edges);
+ psel->edges_len = 0;
+
+ MEM_SAFE_FREE(psel->verts);
+ psel->verts_len = 0;
+}
+
+void EDBM_preselect_elem_draw(
+ struct EditMesh_PreSelElem *psel, const float matrix[4][4])
+{
+ if ((psel->edges_len == 0) && (psel->verts_len == 0)) {
+ return;
+ }
+
+ GPU_depth_test(false);
+
+ GPU_matrix_push();
+ GPU_matrix_mul(matrix);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3ub(255, 0, 255);
+
+ if (psel->edges_len > 0) {
+ immBegin(GPU_PRIM_LINES, psel->edges_len * 2);
+
+ for (int i = 0; i < psel->edges_len; i++) {
+ immVertex3fv(pos, psel->edges[i][0]);
+ immVertex3fv(pos, psel->edges[i][1]);
+ }
+
+ immEnd();
+ }
+
+ if (psel->verts_len > 0) {
+ GPU_point_size(3.0f);
+
+ immBegin(GPU_PRIM_POINTS, psel->verts_len);
+
+ for (int i = 0; i < psel->verts_len; i++) {
+ immVertex3fv(pos, psel->verts[i]);
+ }
+
+ immEnd();
+ }
+
+ immUnbindProgram();
+
+ GPU_matrix_pop();
+
+ /* Reset default */
+ GPU_depth_test(true);
+}
+
+static void view3d_preselect_mesh_elem_update_from_vert(
+ struct EditMesh_PreSelElem *psel,
+ BMesh *UNUSED(bm), BMVert *eve, const float (*coords)[3])
+{
+ float (*verts)[3] = MEM_mallocN(sizeof(*psel->verts), __func__);
+ vcos_get(eve, verts[0], coords);
+ psel->verts = verts;
+ psel->verts_len = 1;
+}
+
+static void view3d_preselect_mesh_elem_update_from_edge(
+ struct EditMesh_PreSelElem *psel,
+ BMesh *UNUSED(bm), BMEdge *eed, const float (*coords)[3])
+{
+ float (*edges)[2][3] = MEM_mallocN(sizeof(*psel->edges), __func__);
+ vcos_get_pair(&eed->v1, edges[0], coords);
+ psel->edges = edges;
+ psel->edges_len = 1;
+}
+
+static void view3d_preselect_mesh_elem_update_from_face(
+ struct EditMesh_PreSelElem *psel,
+ BMesh *UNUSED(bm), BMFace *efa, const float (*coords)[3])
+{
+ float (*edges)[2][3] = MEM_mallocN(sizeof(*psel->edges) * efa->len, __func__);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ int i = 0;
+ do {
+ vcos_get_pair(&l_iter->e->v1, edges[i++], coords);
+ } while ((l_iter = l_iter->next) != l_first);
+ psel->edges = edges;
+ psel->edges_len = efa->len;
+}
+
+void EDBM_preselect_elem_update_from_single(
+ struct EditMesh_PreSelElem *psel,
+ BMesh *bm, BMElem *ele,
+ const float (*coords)[3])
+{
+ EDBM_preselect_elem_clear(psel);
+
+ if (coords) {
+ BM_mesh_elem_index_ensure(bm, BM_VERT);
+ }
+
+ switch (ele->head.htype) {
+ case BM_VERT:
+ view3d_preselect_mesh_elem_update_from_vert(psel, bm, (BMVert *)ele, coords);
+ break;
+ case BM_EDGE:
+ view3d_preselect_mesh_elem_update_from_edge(psel, bm, (BMEdge *)ele, coords);
+ break;
+ case BM_FACE:
+ view3d_preselect_mesh_elem_update_from_face(psel, bm, (BMFace *)ele, coords);
+ break;
+ default:
+ BLI_assert(0);
+ }
+}
+
+/** \} */