diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/mesh/editmesh_preselect_elem.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_preselect_elem.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_preselect_elem.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c index 05c4da68355..d53a1e2b55c 100644 --- a/source/blender/editors/mesh/editmesh_preselect_elem.c +++ b/source/blender/editors/mesh/editmesh_preselect_elem.c @@ -258,7 +258,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P if (e_pair[1] != NULL) { mul_v3_m4v3(center, vc->obedit->obmat, v_act->co); - ED_view3d_win_to_3d_int(vc->v3d, vc->ar, center, mval, center); + ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); mul_m4_v3(vc->obedit->imat, center); psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__); @@ -326,7 +326,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__); mid_v3_v3v3(center, eed->v1->co, eed->v2->co); mul_m4_v3(vc->obedit->obmat, center); - ED_view3d_win_to_3d_int(vc->v3d, vc->ar, center, mval, center); + ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); mul_m4_v3(vc->obedit->imat, center); copy_v3_v3(psel->preview_tris[0][0], eed->v1->co); |