diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-07-16 10:48:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-07-16 10:48:57 +0300 |
commit | c885cea7bbfbbb8f1815cf5bc1f3ecc532c309ad (patch) | |
tree | 97dc05e1f4843c52afd9d907724af91962531d01 /source/blender/editors/mesh/editmesh_rip.c | |
parent | f0f9a876141cd4bdc10a753fd8e18a4a1a7e45e5 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index e3e5863dc0e..2cdb00286aa 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -395,7 +395,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm, EdgeLoopPair *eloop_pairs, * return an un-ordered array of loop pairs * use for rebuilding face-fill * - * \note the method currenly used fails for edges with 3+ face users and gives + * \note the method currently used fails for edges with 3+ face users and gives * nasty holes in the mesh, there isnt a good way of knowing ahead of time * which loops will be split apart (its possible to figure out but quite involved). * So for now this is a known limitation of current rip-fill option. |