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author | Campbell Barton <ideasman42@gmail.com> | 2012-10-08 11:08:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-08 11:08:29 +0400 |
commit | 8b7896814f5ee2cea4c43d409f55ff57649c8661 (patch) | |
tree | c9ef81560d80995efdc9dcae68a647e42ec1dc42 /source/blender/editors/mesh/editmesh_rip.c | |
parent | 321e9d8011f5d0e200c8206487b3e1253469b552 (diff) |
code cleanup: reduce change the size of some float vectors that were bigger then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 001d584416f..0b3d178e2e8 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -59,7 +59,7 @@ static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4], const float co1[3], const float co2[3], const float mvalf[2]) { - float vec1[3], vec2[3]; + float vec1[2], vec2[2]; ED_view3d_project_float_v2_m4(ar, co1, vec1, mat); ED_view3d_project_float_v2_m4(ar, co2, vec2, mat); |