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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:28:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:28:27 +0300 |
commit | ae573836483d6acc56761918336cb8d2b0486d08 (patch) | |
tree | a9bb8a66c543824ae876c18f299fd176a952619e /source/blender/editors/mesh/editmesh_rip.c | |
parent | 6abb37babc6aad9d7f262b1516b7a0e2972cb8e1 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 23011f835c1..794111fd6ae 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -1037,7 +1037,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event) /* running in face mode hardly makes sense, so convert to region loop and rip */ if (bm->totfacesel) { /* highly nifty but hard to support since the operator can fail and we're left - * with modified selection */ + * with modified selection */ // WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL); continue; } @@ -1050,14 +1050,14 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event) error_disconected_vertices = false; /* note on selection: - * When calling edge split we operate on tagged edges rather then selected - * this is important because the edges to operate on are extended by one, - * but the selection is left alone. - * - * After calling edge split - the duplicated edges have the same selection state as the - * original, so all we do is de-select the far side from the mouse and we have a - * useful selection for grabbing. - */ + * When calling edge split we operate on tagged edges rather then selected + * this is important because the edges to operate on are extended by one, + * but the selection is left alone. + * + * After calling edge split - the duplicated edges have the same selection state as the + * original, so all we do is de-select the far side from the mouse and we have a + * useful selection for grabbing. + */ /* BM_ELEM_SELECT --> BM_ELEM_TAG */ BM_ITER_MESH(e, &iter, bm, BM_EDGES_OF_MESH) { |