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author | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:35:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:36:44 +0300 |
commit | bb6765f28fdde392976c38712c851d0ef8c75a2c (patch) | |
tree | 500342ef54f60bb73b429e74355139665bff500f /source/blender/editors/mesh/editmesh_rip.c | |
parent | 0c58ad8a34c55344262ac74fce87888beb464155 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 33797573f2b..222d44f85d8 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -386,7 +386,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm, * use for rebuilding face-fill * * \note the method currently used fails for edges with 3+ face users and gives - * nasty holes in the mesh, there isnt a good way of knowing ahead of time + * nasty holes in the mesh, there isn't a good way of knowing ahead of time * which loops will be split apart (its possible to figure out but quite involved). * So for now this is a known limitation of current rip-fill option. */ |