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authorCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-21 01:23:26 +0400
commit3896ad4cbbd638956a072152baacd9c3554f913a (patch)
treecb37f3ab395969d694f6dfdf72d149436b6c0436 /source/blender/editors/mesh/editmesh_rip.c
parentdeac41506fbba6040f89e578f0f4b8ba5c506bf8 (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index e3963918e99..1bcd5cee111 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -139,7 +139,7 @@ static float edbm_rip_edge_side_measure(BMEdge *e, BMLoop *e_l,
* connected edge loops.
* The reason for using loops like this is because when the edges are split we don't which face user gets the newly
* created edge (its as good as random so we cant assume new edges will be on once side).
- * After splittingm, its very simple to walk along boundary loops since each only has one edge from a single side.
+ * After splitting, its very simple to walk along boundary loops since each only has one edge from a single side.
* - The end loop pairs are stored in an array however to support multiple edge-selection-islands, so you can rip
* multiple selections at once.
* - * Execute the split *
@@ -711,7 +711,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* running in face mode hardly makes sense, so convert to region loop and rip */
if (em->bm->totfacesel) {
- /* highly nifty but hard to sypport since the operator can fail and we're left
+ /* highly nifty but hard to support since the operator can fail and we're left
* with modified selection */
// WM_operator_name_call(C, "MESH_OT_region_to_loop", WM_OP_INVOKE_DEFAULT, NULL);