diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
commit | 950ed6929792952044a57cad00833bddc8d39f45 (patch) | |
tree | 1211bb92a10b00812512f3613d98fa7f649a120b /source/blender/editors/mesh/editmesh_rip.c | |
parent | 0281ff408d7cda003b086169ae66a61b4cf9a02c (diff) |
code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index e755df1f076..b5f486947b4 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -56,7 +56,8 @@ #include "mesh_intern.h" /* helper to find edge for edge_rip */ -static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const float mvalf[2]) +static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4], + const float co1[3], const float co2[2], const float mvalf[2]) { float vec1[3], vec2[3]; |