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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-19 00:56:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-19 00:56:50 +0400 |
commit | eb1fccd8a54c33a057fa3692eb3dfa1012f4fdfc (patch) | |
tree | 3920a51ec9590fb87c0612c6cae9fe88b773da51 /source/blender/editors/mesh/editmesh_rip.c | |
parent | 2bed09e7a6a6b32dd485a91a444dcff917115767 (diff) |
BGE: The Step Height for a character physics controller is now set to 0.01, which means that Step Height can no longer be 0, which causes issues such as those noted in issue #33221, "KX_CharacterWrapper inconsistencies and error," reported by Angus Hollands (agoose77). I've also added a do_versions() fix that will give objects with 0 Step Height sane defaults. This means old files will now work better with character physics.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
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