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authorThomas Dinges <blender@dingto.org>2013-04-07 19:09:06 +0400
committerThomas Dinges <blender@dingto.org>2013-04-07 19:09:06 +0400
commit858ff6b69626bf8385debe06436b2f2abba56f45 (patch)
treef32c8f31043e57a0f64afd80d98ba06fbd8c51cc /source/blender/editors/mesh/editmesh_rip.c
parentc0ab8a15c344afdc513513444f0969766ea50db9 (diff)
Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 23920e7424e..47e08bd5c7e 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -185,7 +185,7 @@ static float edbm_rip_edge_side_measure(BMEdge *e, BMLoop *e_l,
* - Deselect the edge loop facing away.
*
* Limitation!
- * This currently works very poorly with intersecting edge islands (verts with more then 2 tagged edges)
+ * This currently works very poorly with intersecting edge islands (verts with more than 2 tagged edges)
* This is nice to but for now not essential.
*
* - campbell.
@@ -916,7 +916,7 @@ static int edbm_rip_invoke__edge(bContext *C, wmOperator *op, const wmEvent *eve
BMLoop *l_b = l_a->radial_next;
/* find the best face to follow, this way the edge won't point away from
- * the mouse when there are more then 4 (takes the shortest face fan around) */
+ * the mouse when there are more than 4 (takes the shortest face fan around) */
l = (edbm_rip_edge_side_measure(e2, l_a, ar, projectMat, fmval) <
edbm_rip_edge_side_measure(e2, l_b, ar, projectMat, fmval)) ? l_a : l_b;