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authorCampbell Barton <ideasman42@gmail.com>2012-10-08 11:08:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-08 11:08:29 +0400
commit8b7896814f5ee2cea4c43d409f55ff57649c8661 (patch)
treec9ef81560d80995efdc9dcae68a647e42ec1dc42 /source/blender/editors/mesh/editmesh_rip.c
parent321e9d8011f5d0e200c8206487b3e1253469b552 (diff)
code cleanup: reduce change the size of some float vectors that were bigger then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 001d584416f..0b3d178e2e8 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -59,7 +59,7 @@
static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4],
const float co1[3], const float co2[3], const float mvalf[2])
{
- float vec1[3], vec2[3];
+ float vec1[2], vec2[2];
ED_view3d_project_float_v2_m4(ar, co1, vec1, mat);
ED_view3d_project_float_v2_m4(ar, co2, vec2, mat);