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authorCampbell Barton <ideasman42@gmail.com>2014-06-13 19:38:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-06-13 19:43:25 +0400
commit5861e528d64906325632a490b1682f696abd3ebc (patch)
tree770ba82c6912d0db05166a6a31a5698a8ad585ee /source/blender/editors/mesh/editmesh_rip_edge.c
parentcb7915fc606846601ef43fc8804735006bbc0b31 (diff)
New Editmesh Tool: Extend Vertex, (Alt+D) D512
Helps to easily add details to existing edges. Similar to the rip tool it depends on cursor location to choose the edge to extend along.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip_edge.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip_edge.c244
1 files changed, 244 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip_edge.c b/source/blender/editors/mesh/editmesh_rip_edge.c
new file mode 100644
index 00000000000..8b784f8a3f8
--- /dev/null
+++ b/source/blender/editors/mesh/editmesh_rip_edge.c
@@ -0,0 +1,244 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/mesh/editmesh_rip_edge.c
+ * \ingroup edmesh
+ *
+ * based on mouse cursor position, split of vertices along the closest edge.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_report.h"
+#include "BKE_editmesh.h"
+
+#include "RNA_define.h"
+#include "RNA_access.h"
+
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+#include "ED_view3d.h"
+
+#include "bmesh.h"
+
+#include "mesh_intern.h" /* own include */
+
+/* uses total number of selected edges around a vertex to choose how to extend */
+#define USE_TRICKY_EXTEND
+
+static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Object *obedit = CTX_data_edit_object(C);
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMesh *bm = em->bm;
+ BMIter viter;
+ BMVert *v;
+ const float mval_fl[2] = {UNPACK2(event->mval)};
+ float cent_sco[2];
+ int cent_tot;
+
+ /* mouse direction to view center */
+ float mval_dir[2];
+
+ float projectMat[4][4];
+
+ if (bm->totvertsel == 0)
+ return OPERATOR_CANCELLED;
+
+ ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
+
+ zero_v2(cent_sco);
+ cent_tot = 0;
+
+ /* clear tags and calc screen center */
+ BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
+ BM_elem_flag_disable(v, BM_ELEM_TAG);
+
+ if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
+ float v_sco[2];
+ ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
+
+ add_v2_v2(cent_sco, v_sco);
+ cent_tot += 1;
+ }
+ }
+ mul_v2_fl(cent_sco, 1.0f / (float)cent_tot);
+
+ /* not essential, but gives more expected results with edge selection */
+ if (bm->totedgesel) {
+ /* angle against center can give odd result,
+ * try re-position the center to the closest edge */
+ BMIter eiter;
+ BMEdge *e;
+ float dist_sq_best = len_squared_v2v2(cent_sco, mval_fl);
+
+ BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
+ if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
+ float e_sco[2][2];
+ float cent_sco_test[2];
+ float dist_sq_test;
+
+ ED_view3d_project_float_v2_m4(ar, e->v1->co, e_sco[0], projectMat);
+ ED_view3d_project_float_v2_m4(ar, e->v2->co, e_sco[1], projectMat);
+
+ closest_to_line_segment_v2(cent_sco_test, mval_fl, e_sco[0], e_sco[1]);
+ dist_sq_test = len_squared_v2v2(cent_sco_test, mval_fl);
+ if (dist_sq_test < dist_sq_best) {
+ dist_sq_best = dist_sq_test;
+
+ /* we have a new screen center */
+ copy_v2_v2(cent_sco, cent_sco_test);
+ }
+ }
+ }
+ }
+
+ sub_v2_v2v2(mval_dir, mval_fl, cent_sco);
+ normalize_v2(mval_dir);
+
+ /* operate on selected verts */
+ BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
+ BMIter eiter;
+ BMEdge *e;
+ float v_sco[2];
+
+ if (BM_elem_flag_test(v, BM_ELEM_SELECT) &&
+ BM_elem_flag_test(v, BM_ELEM_TAG) == false)
+ {
+ /* Rules for */
+ float angle_best = FLT_MAX;
+ BMEdge *e_best = NULL;
+
+#ifdef USE_TRICKY_EXTEND
+ /* first check if we can select the edge to split based on selection-only */
+ int tot_sel = 0, tot = 0;
+
+ BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
+ if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
+ if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
+ e_best = e;
+ tot_sel += 1;
+ }
+ tot += 1;
+ }
+ }
+ if (tot_sel != 1) {
+ e_best = NULL;
+ }
+
+ /* only one edge selected, operate on that */
+ if (e_best) {
+ goto found_edge;
+ }
+ /* none selected, fall through and find one */
+ else if (tot_sel == 0) {
+ /* pass */
+ }
+ /* selection not 0 or 1, do nothing */
+ else {
+ goto found_edge;
+ }
+#endif
+ ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
+
+ BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
+ if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
+ BMVert *v_other = BM_edge_other_vert(e, v);
+ float v_other_sco[2];
+ float angle_test;
+
+ ED_view3d_project_float_v2_m4(ar, v_other->co, v_other_sco, projectMat);
+
+ /* avoid comparing with view-axis aligned edges (less then a pixel) */
+ if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) {
+ float v_dir[2];
+
+ sub_v2_v2v2(v_dir, v_other_sco, v_sco);
+ normalize_v2(v_dir);
+
+ angle_test = angle_normalized_v2v2(mval_dir, v_dir);
+
+ if (angle_test < angle_best) {
+ angle_best = angle_test;
+ e_best = e;
+ }
+ }
+ }
+ }
+
+#ifdef USE_TRICKY_EXTEND
+found_edge:
+#endif
+ if (e_best) {
+ const bool e_select = BM_elem_flag_test_bool(e_best, BM_ELEM_SELECT);
+ BMVert *v_new;
+ BMEdge *e_new;
+
+ v_new = BM_edge_split(bm, e_best, v, &e_new, 0.0f);
+
+ BM_vert_select_set(bm, v, false);
+ BM_edge_select_set(bm, e_new, false);
+
+ BM_vert_select_set(bm, v_new, true);
+ if (e_select) {
+ BM_edge_select_set(bm, e_best, true);
+ }
+ BM_elem_flag_enable(v_new, BM_ELEM_TAG); /* prevent further splitting */
+ }
+ }
+ }
+
+ BM_select_history_clear(bm);
+
+ BM_mesh_select_mode_flush(bm);
+
+ EDBM_update_generic(em, true, true);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void MESH_OT_rip_edge(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Extend Vertex";
+ ot->idname = "MESH_OT_rip_edge";
+ ot->description = "Extend vertices along the edge closest to the cursor";
+
+ /* api callbacks */
+ ot->invoke = edbm_rip_edge_invoke;
+ ot->poll = EDBM_view3d_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
+}