diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/mesh/editmesh_rip_edge.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip_edge.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip_edge.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip_edge.c b/source/blender/editors/mesh/editmesh_rip_edge.c index 5dd3c85f34f..e2aca1e6831 100644 --- a/source/blender/editors/mesh/editmesh_rip_edge.c +++ b/source/blender/editors/mesh/editmesh_rip_edge.c @@ -47,7 +47,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { - ARegion *ar = CTX_wm_region(C); + ARegion *region = CTX_wm_region(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; @@ -86,7 +86,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { float v_sco[2]; - ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat); + ED_view3d_project_float_v2_m4(region, v->co, v_sco, projectMat); add_v2_v2(cent_sco, v_sco); cent_tot += 1; @@ -108,8 +108,8 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve float cent_sco_test[2]; float dist_sq_test; - ED_view3d_project_float_v2_m4(ar, e->v1->co, e_sco[0], projectMat); - ED_view3d_project_float_v2_m4(ar, e->v2->co, e_sco[1], projectMat); + ED_view3d_project_float_v2_m4(region, e->v1->co, e_sco[0], projectMat); + ED_view3d_project_float_v2_m4(region, e->v2->co, e_sco[1], projectMat); closest_to_line_segment_v2(cent_sco_test, mval_fl, e_sco[0], e_sco[1]); dist_sq_test = len_squared_v2v2(cent_sco_test, mval_fl); @@ -167,7 +167,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve goto found_edge; } #endif - ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat); + ED_view3d_project_float_v2_m4(region, v->co, v_sco, projectMat); BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) { if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) { @@ -175,7 +175,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve float v_other_sco[2]; float angle_test; - ED_view3d_project_float_v2_m4(ar, v_other->co, v_other_sco, projectMat); + ED_view3d_project_float_v2_m4(region, v_other->co, v_other_sco, projectMat); /* avoid comparing with view-axis aligned edges (less than a pixel) */ if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) { |