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authorCampbell Barton <ideasman42@gmail.com>2020-01-07 14:11:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-01-07 14:14:36 +0300
commitc128b30bd13bbf48a701fe068fa27c1d21378515 (patch)
treed7cb94213e72d823bfa41f336a67fbaf947efbc7 /source/blender/editors/mesh/editmesh_rip_edge.c
parentcb1f48ab7f5024715a898b767576ce4258098516 (diff)
Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_rip_edge.c')
-rw-r--r--source/blender/editors/mesh/editmesh_rip_edge.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip_edge.c b/source/blender/editors/mesh/editmesh_rip_edge.c
index 61253f06f9f..5dd3c85f34f 100644
--- a/source/blender/editors/mesh/editmesh_rip_edge.c
+++ b/source/blender/editors/mesh/editmesh_rip_edge.c
@@ -223,7 +223,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve
BM_mesh_select_mode_flush(bm);
- EDBM_update_generic(em, true, true);
+ EDBM_update_generic(obedit->data, true, true);
}
}