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authorGermano <germano.costa@ig.com.br>2017-12-05 16:13:53 +0300
committerGermano <germano.costa@ig.com.br>2017-12-05 16:13:53 +0300
commit70c2d8a1a2b8b1e8c1f60f30451dbad88fba7188 (patch)
tree63a3e5ed8e0d1ee3882ecac3fde2e22701dae4d2 /source/blender/editors/mesh/editmesh_select.c
parent4f2dd5ad260d4bc8d9feb38a868f17c46d7b6677 (diff)
Fix T53469: Make sure that edges are drawn in the backbuff whenever you are looking for the nearest edge
Caused by rB9f5bf19
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 77a107534dd..1c620ad4681 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -634,9 +634,17 @@ BMEdge *EDBM_edge_find_nearest_ex(
unsigned int index;
BMEdge *eed;
+ /* Make sure that the edges are considered for selection.
+ * TODO: cleanup: add `selectmode` as a parameter */
+ const short ts_selectmode = vc->scene->toolsettings->selectmode;
+ vc->scene->toolsettings->selectmode |= SCE_SELECT_EDGE;
+
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
ED_view3d_backbuf_validate(vc);
+ /* restore `selectmode` */
+ vc->scene->toolsettings->selectmode = ts_selectmode;
+
index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test);
eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;