diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-26 10:47:55 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-26 12:25:25 +0300 |
commit | 40f8ddf8297a062968fc6a1523aa210d69c22626 (patch) | |
tree | 27e26dd44f3e8778ad06012d184fcb11ed175c94 /source/blender/editors/mesh/editmesh_select.c | |
parent | 30fbf905ef8bd587eef43030b81d75b9eb704bec (diff) |
3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.
- Add utility functions to simplify de-selecting all.
- Return true from selection functions when they change the selection
to avoid redundant updates.
- Use arrays of bases when passing objects between selection utility
functions since some users require bases.
- Fix logical error in box selection that updated all objects after
the first hit.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 991e0f94383..1855eeab944 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -2597,6 +2597,36 @@ void EDBM_select_swap(BMEditMesh *em) /* exported for UV */ } } +bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len) +{ + bool changed_multi = false; + for (uint base_index = 0; base_index < bases_len; base_index++) { + Base *base_iter = bases[base_index]; + Object *ob_iter = base_iter->object; + BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter); + + if (em_iter->bm->totvertsel == 0) { + continue; + } + + EDBM_flag_disable_all(em_iter, BM_ELEM_SELECT); + DEG_id_tag_update(ob_iter->data, ID_RECALC_SELECT); + changed_multi = true; + } + return changed_multi; +} + +bool EDBM_mesh_deselect_all_multi(struct bContext *C) +{ + ViewContext vc; + ED_view3d_viewcontext_init(C, &vc); + uint bases_len = 0; + Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(vc.view_layer, vc.v3d, &bases_len); + bool changed_multi = EDBM_mesh_deselect_all_multi_ex(bases, bases_len); + MEM_freeN(bases); + return changed_multi; +} + /** \} */ /* -------------------------------------------------------------------- */ |