diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
---|---|---|
committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
commit | adaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch) | |
tree | 7b3dba7f17393d6be87f08086b946b085d4bd14d /source/blender/editors/mesh/editmesh_select.c | |
parent | 6b06440ed867189262034c26b483474fae670e60 (diff) |
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to
1. Now the code takes this into account so that you can still select
visible mesh elements in X-ray edit mode.
view3d_draw_legacy need to be updated with the new XRAY flag macros to
avoid crashes. Additional cleanup of the XRAY macro flags were done.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 155c91ec037..8b75b511319 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -215,7 +215,7 @@ bool EDBM_backbuf_border_init( { uint *buf, *dr, buf_len; - if (vc->obedit == NULL || XRAY_ENABLED(vc->v3d)) { + if (vc->obedit == NULL || XRAY_FLAG_ENABLED(vc->v3d)) { return false; } @@ -292,7 +292,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short return false; } } - else if (XRAY_ENABLED(vc->v3d)) { + else if (XRAY_FLAG_ENABLED(vc->v3d)) { return false; } @@ -342,7 +342,7 @@ bool EDBM_backbuf_circle_init( return false; } } - else if (XRAY_ENABLED(vc->v3d)) { + else if (XRAY_FLAG_ENABLED(vc->v3d)) { return false; } @@ -464,7 +464,7 @@ BMVert *EDBM_vert_find_nearest_ex( { BMesh *bm = vc->em->bm; - if (!XRAY_ENABLED(vc->v3d)) { + if (!XRAY_FLAG_ENABLED(vc->v3d)) { uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist); unsigned int index; BMVert *eve; @@ -655,7 +655,7 @@ BMEdge *EDBM_edge_find_nearest_ex( { BMesh *bm = vc->em->bm; - if (!XRAY_ENABLED(vc->v3d)) { + if (!XRAY_FLAG_ENABLED(vc->v3d)) { uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist); unsigned int index; BMEdge *eed; @@ -825,7 +825,7 @@ BMFace *EDBM_face_find_nearest_ex( { BMesh *bm = vc->em->bm; - if (!XRAY_ENABLED(vc->v3d)) { + if (!XRAY_FLAG_ENABLED(vc->v3d)) { float dist_test = 0.0f; unsigned int index; BMFace *efa; |