diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-08 13:47:17 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-09 17:31:40 +0300 |
commit | 4622434c348c6b1648bdcf911898f45ff3cd4d4c (patch) | |
tree | 0a84d8df255fcbb02b1e09677f26c3d8fe88c662 /source/blender/editors/mesh/editmesh_select.c | |
parent | 84a5bd91352b69e05bf0be2849cfbfc09b70d016 (diff) |
Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but
the editor is.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7955
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 6b029cdef16..fe83d9f00ea 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -319,7 +319,9 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc, else { struct NearestVertUserData data = {{0}}; const struct NearestVertUserData_Hit *hit = NULL; - const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT; + const eV3DProjTest clip_flag = RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d) ? + V3D_PROJ_TEST_CLIP_DEFAULT : + V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB; BMesh *prev_select_bm = NULL; static struct { |