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authorCampbell Barton <ideasman42@gmail.com>2021-08-31 09:29:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-08-31 10:02:47 +0300
commitfa4f9292e16ce6a9253164ea731870c6d0161848 (patch)
tree988f3d289f45b2f4454a9632f2df563601800417 /source/blender/editors/mesh/editmesh_select.c
parentd718d6b4493429a1e688e874fd76963f98e3d034 (diff)
Transform: avoid passing the context to extended orientation functions
This makes it possible to calculate orientation from functions that don't have the context.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 8e38d41f971..2fcf8fa6f8f 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -4871,8 +4871,15 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
float axis_mat[3][3];
/* 3D view variables may be NULL, (no need to check in poll function). */
- ED_transform_calc_orientation_from_type_ex(
- C, axis_mat, scene, CTX_wm_region_view3d(C), obedit, obedit, orientation, V3D_AROUND_ACTIVE);
+ ED_transform_calc_orientation_from_type_ex(scene,
+ view_layer,
+ CTX_wm_view3d(C),
+ CTX_wm_region_view3d(C),
+ obedit,
+ obedit,
+ orientation,
+ V3D_AROUND_ACTIVE,
+ axis_mat);
const float *axis_vector = axis_mat[axis];