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authorCampbell Barton <ideasman42@gmail.com>2012-11-08 06:12:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-08 06:12:31 +0400
commit374238b7ef1c4c6df8e87b0d33bd8dce9dc71dc0 (patch)
treebacdce4f28cb1f4856d36ababe79d574c6a1e43e /source/blender/editors/mesh/editmesh_select.c
parenta9132591e6d75e650e1508b796800c50b4f2f87f (diff)
code improvements for selecting the shortest path for mesh editmode,
this will give some speedup but its mainly to simplify the function. - use bmesh adjacency data, was building its own data, left over from pre-bmesh. - use a flag to store visited edges rather then a hash. - store edge pointers in the heap rather then index values (was converting back and fourth a lot).
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c131
1 files changed, 51 insertions, 80 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 0379068afd9..88f8113f1c6 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1186,8 +1186,7 @@ static float edgetag_cut_cost(BMEditMesh *UNUSED(em), BMEdge *e1, BMEdge *e2, BM
/* The cost is based on the simple sum of the length of the two edgees... */
sub_v3_v3v3(d1, v->co, v1->co);
sub_v3_v3v3(d2, v2->co, v->co);
- cost = len_v3(d1);
- cost += len_v3(d2);
+ cost = len_v3(d1) + len_v3(d2);
/* but is biased to give higher values to sharp turns, so that it will take
* paths with fewer "turns" when selecting between equal-weighted paths between
@@ -1197,29 +1196,26 @@ static float edgetag_cut_cost(BMEditMesh *UNUSED(em), BMEdge *e1, BMEdge *e2, BM
return cost;
}
-static void edgetag_add_adjacent(BMEditMesh *em, SmallHash *visithash, Heap *heap, int mednum, int vertnum,
- int *nedges, int *edges, int *prevedge, float *cost)
+static void edgetag_add_adjacent(BMEditMesh *em, Heap *heap,
+ BMEdge *e1, BMVert *v,
+ int *prevedge, float *cost)
{
- BMEdge *e1 = EDBM_edge_at_index(em, mednum);
- BMVert *v = EDBM_vert_at_index(em, vertnum);
- int startadj, endadj = nedges[vertnum + 1];
-
- for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
- int adjnum = edges[startadj];
- BMEdge *e2 = EDBM_edge_at_index(em, adjnum);
- float newcost;
- float cutcost;
+ BMIter eiter;
+ BMEdge *e2;
- if (BLI_smallhash_haskey(visithash, (uintptr_t)e2))
- continue;
+ const int e1_index = BM_elem_index_get(e1);
- cutcost = edgetag_cut_cost(em, e1, e2, v);
- newcost = cost[mednum] + cutcost;
+ BM_ITER_ELEM (e2, &eiter, v, BM_EDGES_OF_VERT) {
+ if (!BM_elem_flag_test(e2, BM_ELEM_TAG)) {
+ const int e2_index = BM_elem_index_get(e2);
+ const float cost_cut = edgetag_cut_cost(em, e1, e2, v);
+ const float cost_new = cost[e1_index] + cost_cut;
- if (cost[adjnum] > newcost) {
- cost[adjnum] = newcost;
- prevedge[adjnum] = mednum;
- BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
+ if (cost[e2_index] > cost_new) {
+ cost[e2_index] = cost_new;
+ prevedge[e2_index] = e1_index;
+ BLI_heap_insert(heap, cost_new, e2);
+ }
}
}
}
@@ -1269,67 +1265,44 @@ static int edgetag_context_check(Scene *scene, BMEditMesh *em, BMEdge *e)
return 0;
}
-static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target)
+static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *e_src, BMEdge *e_dst)
{
+ /* BM_ELEM_TAG flag is used to store visited edges */
BMEdge *e;
- BMIter iter;
+ BMIter eiter;
Heap *heap;
- SmallHash visithash;
float *cost;
- int i, totvert = 0, totedge = 0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
- int targetnum;
-
- BLI_smallhash_init(&visithash);
+ int *prevedge;
+ int i, totedge;
/* note, would pass BM_EDGE except we are looping over all edges anyway */
BM_mesh_elem_index_ensure(em->bm, BM_VERT /* | BM_EDGE */);
- BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
- if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
- BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
+ BM_ITER_MESH_INDEX (e, &eiter, em->bm, BM_EDGES_OF_MESH, i) {
+ if (BM_elem_flag_test(e, BM_ELEM_HIDDEN) == FALSE) {
+ BM_elem_flag_disable(e, BM_ELEM_TAG);
+ }
+ else {
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
}
- BM_elem_index_set(e, totedge); /* set_inline */
- totedge++;
+ BM_elem_index_set(e, i); /* set_inline */
}
em->bm->elem_index_dirty &= ~BM_EDGE;
/* alloc */
- totvert = em->bm->totvert;
- nedges = MEM_callocN(sizeof(*nedges) * totvert + 1, "SeamPathNEdges");
- edges = MEM_mallocN(sizeof(*edges) * totedge * 2, "SeamPathEdges");
+ totedge = em->bm->totedge;
prevedge = MEM_mallocN(sizeof(*prevedge) * totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost) * totedge, "SeamPathCost");
- /* count edges, compute adjacent edges offsets and fill adjacent */
- BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
- nedges[BM_elem_index_get(e->v1) + 1]++;
- nedges[BM_elem_index_get(e->v2) + 1]++;
- }
-
- for (i = 1; i < totvert; i++) {
- int newswap = nedges[i + 1];
- nedges[i + 1] = nedgeswap + nedges[i];
- nedgeswap = newswap;
- }
- nedges[0] = nedges[1] = 0;
-
- i = 0;
- BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
- edges[nedges[BM_elem_index_get(e->v1) + 1]++] = i;
- edges[nedges[BM_elem_index_get(e->v2) + 1]++] = i;
-
+ for (i = 0; i < totedge; i++) {
cost[i] = 1e20f;
prevedge[i] = -1;
- i++;
}
/*
* Arrays are now filled as follows:
*
- * nedges[n] = sum of the # of edges incident to all vertices numbered 0 through n - 1
- * edges[edges[n]..edges[n - 1]] = the indices of of the edges incident to vertex n
- *
* As the search continues, prevedge[n] will be the previous edge on the shortest
* path found so far to edge n. The visitedhash will of course contain entries
* for edges that have been visited, cost[n] will contain the length of the shortest
@@ -1340,61 +1313,59 @@ static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, B
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
- BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BM_elem_index_get(source)));
- cost[BM_elem_index_get(source)] = 0.0f;
+ BLI_heap_insert(heap, 0.0f, e_src);
+ cost[BM_elem_index_get(e_src)] = 0.0f;
EDBM_index_arrays_init(em, 1, 1, 0);
- targetnum = BM_elem_index_get(target);
+ e = NULL;
while (!BLI_heap_is_empty(heap)) {
- mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
- e = EDBM_edge_at_index(em, mednum);
+ e = BLI_heap_popmin(heap);
- if (mednum == targetnum)
+ if (e == e_dst)
break;
- if (BLI_smallhash_haskey(&visithash, (uintptr_t)e))
+ if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
continue;
+ }
- BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
- edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v1), nedges, edges, prevedge, cost);
- edgetag_add_adjacent(em, &visithash, heap, mednum, BM_elem_index_get(e->v2), nedges, edges, prevedge, cost);
+ edgetag_add_adjacent(em, heap, e, e->v1, prevedge, cost);
+ edgetag_add_adjacent(em, heap, e, e->v2, prevedge, cost);
}
- if (mednum == targetnum) {
+ if (e == e_dst) {
short allseams = 1;
+ int e_index;
/* Check whether the path is already completely tagged.
* if it is, the tags will be cleared instead of set. */
- mednum = targetnum;
+ e_index = BM_elem_index_get(e_dst);
do {
- e = EDBM_edge_at_index(em, mednum);
+ e = EDBM_edge_at_index(em, e_index);
if (!edgetag_context_check(scene, em, e)) {
allseams = 0;
break;
}
- mednum = prevedge[mednum];
- } while (mednum != BM_elem_index_get(source));
+ e_index = prevedge[e_index];
+ } while (e != e_src);
/* Follow path back and source and add or remove tags */
- mednum = targetnum;
+ e_index = BM_elem_index_get(e_dst);
do {
- e = EDBM_edge_at_index(em, mednum);
+ e = EDBM_edge_at_index(em, e_index);
if (allseams)
edgetag_context_set(em, scene, e, 0);
else
edgetag_context_set(em, scene, e, 1);
- mednum = prevedge[mednum];
- } while (mednum != -1);
+ e_index = prevedge[e_index];
+ } while (e_index != -1);
}
EDBM_index_arrays_free(em);
- MEM_freeN(nedges);
- MEM_freeN(edges);
MEM_freeN(prevedge);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
- BLI_smallhash_release(&visithash);
return 1;
}