diff options
author | Hans Goudey <h.goudey@me.com> | 2022-10-13 04:55:26 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-10-13 04:55:57 +0300 |
commit | c34c6d3e25f2f4d96d124cb5ec43c4392e7de4dc (patch) | |
tree | 433c4a37571a262d4a88a2114957d1b59e33c09e /source/blender/editors/mesh/editmesh_select.cc | |
parent | b3e6a2888a2d6c7040479fa34cb933870773df36 (diff) |
Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
`BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
clearing of runtime data, etc.
The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.
This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.
Differential Revision: https://developer.blender.org/D16180
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.cc')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.cc | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc index 0d1e3c08d84..76d0bab8a52 100644 --- a/source/blender/editors/mesh/editmesh_select.cc +++ b/source/blender/editors/mesh/editmesh_select.cc @@ -22,7 +22,9 @@ #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_editmesh.h" +#include "BKE_editmesh_cache.h" #include "BKE_layer.h" +#include "BKE_mesh.h" #include "BKE_report.h" #include "WM_api.h" @@ -1065,8 +1067,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, { Mesh *me_eval = (Mesh *)DEG_get_evaluated_id(vc->depsgraph, static_cast<ID *>(obedit->data)); - if (me_eval->runtime.edit_data) { - coords = me_eval->runtime.edit_data->vertexCos; + if (me_eval->runtime->edit_data) { + coords = me_eval->runtime->edit_data->vertexCos; } } |