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authorHans Goudey <h.goudey@me.com>2022-10-13 04:55:26 +0300
committerHans Goudey <h.goudey@me.com>2022-10-13 04:55:57 +0300
commitc34c6d3e25f2f4d96d124cb5ec43c4392e7de4dc (patch)
tree433c4a37571a262d4a88a2114957d1b59e33c09e /source/blender/editors/mesh/editmesh_select.cc
parentb3e6a2888a2d6c7040479fa34cb933870773df36 (diff)
Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh` with `blender::bke::MeshRuntime`. This has quite a few benefits: - It's possible to use C++ types like `std::mutex`, `Array`, `BitVector`, etc. more easily - Meshes saved in files are slightly smaller - Copying and writing meshes is a bit more obvious without clearing of runtime data, etc. The first is by far the most important. It will allows us to avoid a bunch of manual memory management boilerplate that is error-prone and annoying. It should also simplify future CoW improvements for runtime data. This patch doesn't change anything besides changing `mesh.runtime.data` to `mesh.runtime->data`. The cleanups above will happen separately. Differential Revision: https://developer.blender.org/D16180
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select.cc')
-rw-r--r--source/blender/editors/mesh/editmesh_select.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc
index 0d1e3c08d84..76d0bab8a52 100644
--- a/source/blender/editors/mesh/editmesh_select.cc
+++ b/source/blender/editors/mesh/editmesh_select.cc
@@ -22,7 +22,9 @@
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
+#include "BKE_editmesh_cache.h"
#include "BKE_layer.h"
+#include "BKE_mesh.h"
#include "BKE_report.h"
#include "WM_api.h"
@@ -1065,8 +1067,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
{
Mesh *me_eval = (Mesh *)DEG_get_evaluated_id(vc->depsgraph,
static_cast<ID *>(obedit->data));
- if (me_eval->runtime.edit_data) {
- coords = me_eval->runtime.edit_data->vertexCos;
+ if (me_eval->runtime->edit_data) {
+ coords = me_eval->runtime->edit_data->vertexCos;
}
}