diff options
author | Julian Eisel <julian@blender.org> | 2022-11-10 15:17:42 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2022-11-10 15:17:42 +0300 |
commit | 7246c387435769a169ac24c91434c615df6434b4 (patch) | |
tree | 61842e3e0ce85e80720fdd7476d44d2e629f59fd /source/blender/editors/mesh/editmesh_select_similar.c | |
parent | c5f55d17096d373791363e46004176e3f7f7ae52 (diff) | |
parent | 0b4bd3ddc016298e868169a541cf6c132b10c587 (diff) |
Merge branch 'master' into asset-browser-grid-viewasset-browser-grid-view
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select_similar.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select_similar.c | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c index c71ad02537e..d9721db326a 100644 --- a/source/blender/editors/mesh/editmesh_select_similar.c +++ b/source/blender/editors/mesh/editmesh_select_similar.c @@ -135,9 +135,9 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) { float normal[3], co[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); - mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co); + mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co); plane_from_point_normal_v3(r_plane, co, normal); } @@ -147,6 +147,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) */ static int similar_face_select_exec(bContext *C, wmOperator *op) { + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); const int type = RNA_enum_get(op->ptr, "type"); @@ -157,7 +158,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) int tot_faces_selected_all = 0; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; @@ -205,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) BMEditMesh *em = BKE_editmesh_from_object(ob); BMesh *bm = em->bm; Material ***material_array = NULL; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); int custom_data_offset = 0; if (bm->totfacesel == 0) { @@ -213,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); switch (type) { case SIMFACE_MATERIAL: { @@ -268,7 +269,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, tree_index++, normal); break; @@ -334,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) int custom_data_offset; float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); bool has_custom_data_layer = false; switch (type) { @@ -413,7 +414,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will @@ -558,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r copy_v3_v3(v1, edge->v1->co); copy_v3_v3(v2, edge->v2->co); - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + mul_m4_v3(ob->object_to_world, v1); + mul_m4_v3(ob->object_to_world, v2); sub_v3_v3v3(r_dir, v1, v2); normalize_v3(r_dir); @@ -585,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge) { float v1[3], v2[3]; - mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co); - mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co); + mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co); + mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co); return len_squared_v3v3(v1, v2); } @@ -620,6 +621,7 @@ static bool edge_data_value_set(BMEdge *edge, const int hflag, int *r_value) */ static int similar_edge_select_exec(bContext *C, wmOperator *op) { + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); const int type = RNA_enum_get(op->ptr, "type"); @@ -631,7 +633,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) int tot_edges_selected_all = 0; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; @@ -703,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -810,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -970,6 +972,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) static int similar_vert_select_exec(bContext *C, wmOperator *op) { + const Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); /* get the type from RNA */ @@ -981,7 +984,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) int tot_verts_selected_all = 0; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data( - view_layer, CTX_wm_view3d(C), &objects_len); + scene, view_layer, CTX_wm_view3d(C), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; @@ -1025,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) BLI_bitmap *defbase_selected = NULL; int defbase_len = 0; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->world_to_object, ob->object_to_world); if (bm->totvertsel == 0) { continue; @@ -1064,7 +1067,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, normal_tree_index++, normal); @@ -1214,7 +1217,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will |