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authorDalai Felinto <dfelinto@gmail.com>2018-09-26 03:09:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-26 03:10:46 +0300
commitc29d18c4c855025a0234435cc05dfad78d3d555f (patch)
treefd430f740705646b05ed0821b9a9292d725b1a2c /source/blender/editors/mesh/editmesh_select_similar.c
parent741ed1029e57f4b5d3fc0f85c25ac5791d582e9a (diff)
Multi-Objects: Selects similar face SIMFACE_COPLANAR
Unlike 2.79 I am not using the comparison type to get coplanar planes that are above/below the plane. That seems arbritary at best, and a bit of a challenge to get it right. Also, I'm doing some shenanigans to use a single tree to store the face direction and the distance. Here in my tests it is working fine though.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_select_similar.c')
-rw-r--r--source/blender/editors/mesh/editmesh_select_similar.c71
1 files changed, 66 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index aeaa29281ac..5e31721ba78 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -195,6 +195,43 @@ static bool face_data_value_set(BMFace *face, const int hflag, int *r_value)
return *r_value != SIMFACE_DATA_ALL;
}
+/**
+ * Note: This is not normal, but the face direction itself and always in
+ * a positive quadrant (tries z, y then x).
+ * Also, unlike edge_pos_direction_worldspace_get we don't normalize the direction.
+ * In fact we scale the direction by the distance of the face center to the origin.
+ */
+static void face_pos_direction_worldspace_scaled_get(Object *ob, BMFace *face, float *r_dir)
+{
+ float distance;
+ float center[3];
+
+ copy_v3_v3(r_dir, face->no);
+ normalize_v3(r_dir);
+
+ BM_face_calc_center_mean(face, center);
+ mul_m4_v3(ob->obmat, center);
+
+ distance = dot_v3v3(r_dir, center);
+ mul_v3_fl(r_dir, distance);
+
+ /* Make sure we have a consistent direction regardless of the face orientation.
+ * This spares us from storing dir and -dir in the tree. */
+ if (fabs(r_dir[2]) < FLT_EPSILON) {
+ if (fabs(r_dir[1]) < FLT_EPSILON) {
+ if (r_dir[0] < 0.0f) {
+ mul_v3_fl(r_dir, -1.0f);
+ }
+ }
+ else if (r_dir[1] < 0.0f) {
+ mul_v3_fl(r_dir, -1.0f);
+ }
+ }
+ else if (r_dir[2] < 0.0f) {
+ mul_v3_fl(r_dir, -1.0f);
+ }
+}
+
/* TODO(dfelinto): `types` that should technically be compared in world space but are not:
* -SIMFACE_AREA
* -SIMFACE_PERIMETER
@@ -208,11 +245,6 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
const float thresh_radians = thresh * (float)M_PI;
const int compare = RNA_enum_get(op->ptr, "compare");
- if (type == SIMFACE_COPLANAR) {
- BKE_report(op->reports, RPT_ERROR, "Select similar coplanar faces not supported at the moment");
- return OPERATOR_CANCELLED;
- }
-
int tot_faces_selected_all = 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
@@ -238,6 +270,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
case SIMFACE_AREA:
case SIMFACE_PERIMETER:
case SIMFACE_NORMAL:
+ case SIMFACE_COPLANAR:
tree = BLI_kdtree_new(tot_faces_selected_all);
break;
case SIMFACE_SIDES:
@@ -333,6 +366,13 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
BLI_kdtree_insert(tree, tree_index++, normal);
break;
}
+ case SIMFACE_COPLANAR:
+ {
+ float dir[3];
+ face_pos_direction_worldspace_scaled_get(ob, face, dir);
+ BLI_kdtree_insert(tree, tree_index++, dir);
+ break;
+ }
case SIMFACE_SMOOTH:
{
if (!face_data_value_set(face, BM_ELEM_SMOOTH, &face_data_value)) {
@@ -481,6 +521,27 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
}
break;
}
+ case SIMFACE_COPLANAR:
+ {
+ float diff[3];
+ float dir[3];
+ face_pos_direction_worldspace_scaled_get(ob, face, dir);
+
+ /* We are treating the direction as coordinates, the "nearest" one will
+ * also be the one closest to the angle.
+ * And since the direction is scaled by the face center distance to the origin,
+ * the nearest point will also be the closest between the planes. */
+ KDTreeNearest nearest;
+ if (BLI_kdtree_find_nearest(tree, dir, &nearest) != -1) {
+ sub_v3_v3v3(diff, dir, nearest.co);
+ if (len_v3(diff) <= thresh) {
+ if (angle_v3v3(dir, nearest.co) <= thresh_radians) {
+ select = true;
+ }
+ }
+ }
+ break;
+ }
case SIMFACE_SMOOTH:
if ((BM_elem_flag_test(face, BM_ELEM_SMOOTH) != 0) ==
((face_data_value & SIMFACE_DATA_TRUE) != 0))