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authorCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
commit44b634bcb1363fa600e0f9300dcaa76402b47738 (patch)
treec5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/mesh/editmesh_slide.c
parent3759c10e5c832672920daf80b0f1018604cfb4b4 (diff)
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_slide.c')
-rw-r--r--source/blender/editors/mesh/editmesh_slide.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_slide.c b/source/blender/editors/mesh/editmesh_slide.c
index 4fbe9c2534f..d5ca2e928da 100644
--- a/source/blender/editors/mesh/editmesh_slide.c
+++ b/source/blender/editors/mesh/editmesh_slide.c
@@ -264,7 +264,7 @@ static void vtx_slide_confirm(bContext *C, wmOperator *op)
EDBM_selectmode_flush(em);
/* NC_GEOM | ND_DATA & Retess */
- EDBM_update_generic(C, em, TRUE);
+ EDBM_update_generic(C, em, TRUE, FALSE);
ED_region_tag_redraw(vso->active_region);
}
@@ -752,7 +752,7 @@ static int edbm_vertex_slide_exec_ex(bContext *C, wmOperator *op, const int do_u
if (do_update) {
/* Update Geometry */
- EDBM_update_generic(C, em, TRUE);
+ EDBM_update_generic(C, em, TRUE, FALSE);
}
return OPERATOR_FINISHED;