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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-03-26 11:28:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-03-26 11:28:24 +0300 |
commit | 63e40dbe0e4fcee2f96eb0f16bc511e019e0d509 (patch) | |
tree | 24e49ca9db303b52fb9d8fd190b7a23f4f71239b /source/blender/editors/mesh/editmesh_tools.c | |
parent | 02a7063a0922c6c59a9f71ea2627e4f211a79899 (diff) |
Fix #26582, #26586, #26613: recent normal calculation changes didn't take
into account that some tools use normals for things other than display. Now
we properly initialize vertex normals at flat faces too.
Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal
calculation code.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 5525a486438..40387b82205 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -7451,6 +7451,8 @@ static void mesh_set_smooth_faces(EditMesh *em, short smooth) else efa->flag &= ~ME_SMOOTH; } } + + recalc_editnormals(em); } static int mesh_faces_shade_smooth_exec(bContext *C, wmOperator *UNUSED(op)) |