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authorCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
commit6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch)
tree0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/mesh/editmesh_tools.c
parentb9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff)
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 7fbdef7b391..eb450c7434b 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -57,6 +57,7 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_heap.h"
+#include "BLI_scanfill.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"