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authorCampbell Barton <ideasman42@gmail.com>2017-08-11 04:23:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-11 04:23:39 +0300
commit317b8d96690cec6255a1e954ba642b08ef5d54fb (patch)
treeeb2c37bc74d60a00fe5a52a77997c559847361e5 /source/blender/editors/mesh/editmesh_tools.c
parentd1328feeb125328615bcf832cbc82d9f9a18e023 (diff)
Transform: Snap used multiple eval contexts
Changes for 2.8x to use EvaluationContext caused some confusion - Would use scene layer passed from snap context. - Would generate duplis from Main eval context. - Would take context argument and use it to create another eval context. Adding context args all over and filling in a new eval-context for every ray-cast test isn't ideal either. Remove the context argument since the purpose of SnapObjectContext is to avoid this kind of confusion. Store the EvaluationContext once and re-use.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 023b05db62f..cbed6a37c1f 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -317,7 +317,7 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(ar, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d_mixed(
- C, snap_context,
+ snap_context,
SCE_SELECT_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_NOT_ACTIVE,