diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-10-04 15:20:48 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2015-10-04 16:03:10 +0300 |
commit | 123b64f818da77dfaf3783d88f5c6be8bbd99a87 (patch) | |
tree | 6f2e7a201a1175435efc9abc56f42afa3f3cf66d /source/blender/editors/mesh/editmesh_tools.c | |
parent | 52f74923e6957b4dc6e7b37514d864588b922ae6 (diff) |
BMesh: improved smooth subdivision
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.
This removes visible seams along original edges, which were common previously.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index d3937188358..67c23a9f7a1 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -85,7 +85,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op) Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); const int cuts = RNA_int_get(op->ptr, "number_cuts"); - float smooth = 0.292f * RNA_float_get(op->ptr, "smoothness"); + float smooth = RNA_float_get(op->ptr, "smoothness"); const float fractal = RNA_float_get(op->ptr, "fractal") / 2.5f; const float along_normal = RNA_float_get(op->ptr, "fractal_along_normal"); @@ -96,7 +96,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op) } BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT, - smooth, SUBD_FALLOFF_INVSQUARE, false, + smooth, SUBD_FALLOFF_LIN, false, fractal, along_normal, cuts, SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"), |