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authorCampbell Barton <ideasman42@gmail.com>2018-05-09 15:32:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-09 15:34:06 +0300
commitb73c7381cc7e359c5baf17748340802e679cf549 (patch)
tree0e8a522b688da75e2e058d47fa4ece7be6425821 /source/blender/editors/mesh/editmesh_tools.c
parente65a2cb52ce1e5ef4a9f48bbedebe59f2056c315 (diff)
EditMesh: multi-edit merge
D3226 by @pragma37 Note: edited so first/last option only applies to active mesh since this doesn't make much sense to apply across objects.
Diffstat (limited to 'source/blender/editors/mesh/editmesh_tools.c')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c80
1 files changed, 50 insertions, 30 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index a055ee4cfbf..6c9ff86d203 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -2665,44 +2665,60 @@ static int edbm_merge_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
- Object *obedit = CTX_data_edit_object(C);
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ uint objects_len = 0;
+ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
const int type = RNA_enum_get(op->ptr, "type");
const bool uvs = RNA_boolean_get(op->ptr, "uvs");
- bool ok = false;
- switch (type) {
- case MESH_MERGE_CENTER:
- ok = merge_target(em, scene, v3d, obedit, false, uvs, op);
- break;
- case MESH_MERGE_CURSOR:
- ok = merge_target(em, scene, v3d, obedit, true, uvs, op);
- break;
- case MESH_MERGE_LAST:
- ok = merge_firstlast(em, false, uvs, op);
- break;
- case MESH_MERGE_FIRST:
- ok = merge_firstlast(em, true, uvs, op);
- break;
- case MESH_MERGE_COLLAPSE:
- ok = EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, uvs);
- break;
- default:
- BLI_assert(0);
- break;
- }
+ for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+ Object *obedit = objects[ob_index];
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
- if (!ok) {
- return OPERATOR_CANCELLED;
- }
+ if (em->bm->totvertsel == 0) {
+ continue;
+ }
- EDBM_update_generic(em, true, true);
+ bool ok = false;
+ switch (type) {
+ case MESH_MERGE_CENTER:
+ ok = merge_target(em, scene, v3d, obedit, false, uvs, op);
+ break;
+ case MESH_MERGE_CURSOR:
+ ok = merge_target(em, scene, v3d, obedit, true, uvs, op);
+ break;
+ case MESH_MERGE_LAST:
+ ok = merge_firstlast(em, false, uvs, op);
+ break;
+ case MESH_MERGE_FIRST:
+ ok = merge_firstlast(em, true, uvs, op);
+ break;
+ case MESH_MERGE_COLLAPSE:
+ ok = EDBM_op_callf(em, op, "collapse edges=%he uvs=%b", BM_ELEM_SELECT, uvs);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
- /* once collapsed, we can't have edge/face selection */
- if ((em->selectmode & SCE_SELECT_VERTEX) == 0) {
- EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ if (!ok) {
+ continue;
+ }
+
+ EDBM_update_generic(em, true, true);
+
+ /* once collapsed, we can't have edge/face selection */
+ if ((em->selectmode & SCE_SELECT_VERTEX) == 0) {
+ EDBM_flag_disable_all(em, BM_ELEM_SELECT);
+ }
+ /* Only active object supported, see comment below. */
+ if (ELEM(type, MESH_MERGE_FIRST, MESH_MERGE_LAST)) {
+ break;
+ }
}
+ MEM_freeN(objects);
+
return OPERATOR_FINISHED;
}
@@ -2728,6 +2744,10 @@ static const EnumPropertyItem *merge_type_itemf(bContext *C, PointerRNA *UNUSED(
if (obedit && obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ /* Only active object supported:
+ * In practice it doesn't make sense to run this operation on non-active meshes
+ * since selecting will activate - we could have own code-path for these but it's a hassle
+ * for now just apply to the active (first) object. */
if (em->selectmode & SCE_SELECT_VERTEX) {
if (em->bm->selected.first && em->bm->selected.last &&
((BMEditSelection *)em->bm->selected.first)->htype == BM_VERT &&