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authorHans Goudey <h.goudey@me.com>2022-01-06 04:03:05 +0300
committerHans Goudey <h.goudey@me.com>2022-01-06 04:03:05 +0300
commitc0fb8ea8f3cd01cfb01effa687a8d553c540aec3 (patch)
tree949a74300a638b2cd85f51edb8459d351ed17365 /source/blender/editors/mesh/editmesh_undo.c
parent1d9bac7d921f87718e8a85c6ef7af2b27f07af2f (diff)
Cleanup: Spelling/grammar in comments
Diffstat (limited to 'source/blender/editors/mesh/editmesh_undo.c')
-rw-r--r--source/blender/editors/mesh/editmesh_undo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index f22d4bbe580..46a056f865b 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -104,7 +104,7 @@ typedef struct UndoMesh {
int selectmode;
/** \note
- * this isn't a prefect solution, if you edit keys and change shapes this works well
+ * This isn't a perfect solution, if you edit keys and change shapes this works well
* (fixing T32442), but editing shape keys, going into object mode, removing or changing their
* order, then go back into editmode and undo will give issues - where the old index will be
* out of sync with the new object index.